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Releases: mob-sakai/UIEffect

v2.0.0

25 Jan 07:49
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  • Feature: Switch separate/combine materials by script symbol "UIEFFECT_SEPARATE".
    • Combined mode (default)
      • The effect materials are sub-asset, and will be hidden in project view & object picker window.
      • Unused shader variants and materials will be excluded from build, but they will be included in AssetBundle.
        comb
    • Separated mode
      • Use script define symbol UIEFFECT_SEPARATE.
      • The effect materials are main-asset, and will be displayed in project view & object picker window.
      • In Editor, the effect materials are generated as asset, on demand.
      • Unused shader variants and materials will be excluded from build and AssetBundle.
      • We recommend this mode only if you include prefabs / scenes containing UIEffect in AssetBundle.
        sep
  • Changed: Default is "Combined mode".
  • Changed: Change namespace to Coffee.UIExtensions.
  • Changed: Unity 5.3.x & 5.4.x are no longer supported.

NOTE: Unity 5.3.x & 5.4.x are no longer supported.

Please use UIEffect ver.1.x for Unity 5.3.x & 5.4.x.

v1.6.1

25 Jan 02:12
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  • Fixed: Cannot access protected member UnityEngine.UI.BaseMeshEffect.graphic in Unity5.6+.

v1.6.0

18 Jan 04:02
ab5f988
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  • Changed: UIEffect inherit BaseMeshEffect.
  • Fixed: Pixelization is incorrect.
  • Changed: ShadowMode -> ShadowStyle.
  • Changed: Blur level is range [0-1].

v1.5.1

18 Jan 02:55
f27b3c0
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  • Fixed: An error occurs when no effect is specified for UICapturedImage. #36

v1.5.0

16 Jan 05:51
2d46d47
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  • Feature: Add ToneMode Hue Shift.
    image
  • Feature: Add ShadowMode Shadow3.
    image
  • Feature: Add UIGradient component to change vertex color as gradient.
    • Gradient direction
      • Horizontal
      • Vertical
      • Angle
      • Diagonal
    • Rotation and offset
    • Text gradient style
      • Rect
      • Fit
      • Split
    • Color space
      • Uninitialized
      • Gammma
      • Linear
    • Ignore aspect ratio
      image

v1.4.4

16 Jan 02:43
3a295f8
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  • Fixed: Error has occur on edit prefab. #27

v1.4.3

15 Jan 00:12
674c1e8
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  • Fixed: Color effect is incorrect. #19

v1.4.2

14 Jan 16:38
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  • Fixed: Error has occur on after deserialize.

v1.4.1

10 Jan 03:14
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  • Fixed: Demo link in readme.md is broken.

v1.4.0

07 Jan 11:36
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  • Changed: ToneMode, ColorMode, BlurMode can be changed only in editor.
  • Changed: Cutoff's level is reversed.
  • Feature: Exclude unused shader variant from build.
  • Add: Add many materials for shader variant, but exclude unused materials from build.
    Build report of demo project is as following.
ver.1.3.0 ver.1.4.0
UI-Effect.shader All 112 variants, 170.7 kb 21 variants, 31.4 kb
UI-EffectCapturedImage.shader All 80 variants, 49.0 kb 2 variants, 7.3 kb
Materials in build Instantiate on play, 0 kb 23 items, about 5.0 kb
Total 219.7 kb 43.7 kb