Releases: mob-sakai/UIEffect
Releases · mob-sakai/UIEffect
v2.0.0
- Feature: Switch separate/combine materials by script symbol "UIEFFECT_SEPARATE".
- Combined mode (default)
- Separated mode
- Use script define symbol
UIEFFECT_SEPARATE
. - The effect materials are main-asset, and will be displayed in project view & object picker window.
- In Editor, the effect materials are generated as asset, on demand.
- Unused shader variants and materials will be excluded from build and AssetBundle.
- We recommend this mode only if you include prefabs / scenes containing UIEffect in AssetBundle.
- Use script define symbol
- Changed: Default is "Combined mode".
- Changed: Change namespace to
Coffee.UIExtensions
. - Changed: Unity 5.3.x & 5.4.x are no longer supported.
NOTE: Unity 5.3.x & 5.4.x are no longer supported.
Please use UIEffect ver.1.x for Unity 5.3.x & 5.4.x.
v1.6.1
v1.6.0
v1.5.1
v1.5.0
v1.4.4
v1.4.3
v1.4.2
v1.4.1
v1.4.0
- Changed: ToneMode, ColorMode, BlurMode can be changed only in editor.
- Changed: Cutoff's level is reversed.
- Feature: Exclude unused shader variant from build.
- Add: Add many materials for shader variant, but exclude unused materials from build.
Build report of demo project is as following.
ver.1.3.0 | ver.1.4.0 | |
---|---|---|
UI-Effect.shader | All 112 variants, 170.7 kb | 21 variants, 31.4 kb |
UI-EffectCapturedImage.shader | All 80 variants, 49.0 kb | 2 variants, 7.3 kb |
Materials in build | Instantiate on play, 0 kb | 23 items, about 5.0 kb |
Total | 219.7 kb | 43.7 kb |