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Releases: mob-sakai/UIEffect

v3.0.0

09 Oct 23:46
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New architecture: easier, faster and more beautiful.

  • Simple & easy-to-use
  • 20% faster
  • High precision parameter

Immediate capturing (UIEffectCapturedImage option)

  • Capture the previous frame immediately without any camera.
  • You no longer have to wait one frame to capture!
  • NOTE: LWRP, WebGL and Unity 5.x for iOS/Mac are not supported.

Advanced blur (UIEffect option)

  • Remove common artifacts in the blur effect for uGUI.
  • It is effective for small padding size atlases, including dynamic fonts!

Breaking changes:

  • Remove 'additional shadow' in UIShadow component #110
  • Remove 'custom effect' feature in UIEffect component #98
  • Remove 'shadow effect' feature in UIEffect component #97
  • Remove 'hue effect' in UIEffect component #91
  • Remove 'cutoff' and 'mono' effect in UIEffect component #78
  • UIEffectCapturedImage: Remove 'TargetTexture' feature #136
  • Change: Change ToneMode to EffectMode #61
  • UIShiny: change parameter name highlight to gloss #93

Implemented enhancements:

  • New architecture: Shared texture for effect parameter #63
  • Improve blurring for atlas #95
  • Use Canvas.willRenderCanvases event instead of Update method #87
  • UITransitionEffect: "Pass ray on hidden" option #135
  • Add component menu in editor #133
  • UITransitionEffect: Add Show/Hide method #132
  • UIEffectCapturedImage: Immediate capturing #130
  • Add tooltip #92

v2.8.3

29 Sep 02:03
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Fixed bugs:

  • UIEffectCapturedImage: Black screen with Unity 2018.1+ editor on Windows #131

v2.8.2

26 Sep 13:41
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Fixed bugs:

  • UICapturedEffectImage does not work with 'ScreenSpace - Overlay' in edit mode #128
  • The UIEffectCapturedImage is upside down with 'ScreenSpace - Overlay' mode #127
  • When "UI-Effect.mat" is created automatically, Unity hangs up. #126
  • UICapturedEffectImage does not work with Lightweight Render Pipeline LWRP #125

v2.8.1

17 Aug 01:26
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Fixed bugs:

  • (Demo) "Transition capture & dissolve" is incorrect #119

v2.8.0

14 Aug 08:14
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  • Create a screen transition!
    8 -08-2018 19-29-38

  • Some updates make UIEffectCapturedImage easier to use!

Implemented enhancements:

  • UIEffectCapturedImage: Supports 'ScreenSpace - Overlay' #115
  • UIEffectCapturedImage: Keep aspect ratio #114
  • UIEffectCapturedImage: 'Capture on enable' option #113
  • UITransitionEffect: Change transition texture #111

Closed issues:

  • UIEffectCapturedImage: change parameter name keepCanvasSize to fitToScreen #116

v2.7.1

06 Aug 01:43
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Fixed bugs:

  • In v2.7.0, UIEffectCapturedImage is flipped vertically on Windows #112

v2.7.0

26 Jul 11:49
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UIHsvModifier: Modify hue, saturation, and value as you like!

  • Note: Hue mode in UIEffect component will be obsolete in the near future. Please use UIHsvModifier component instead.
  • Note: Cutoff and Mono mode in UIEffect component will be obsolete in the near future. Please use UITransitionEffect component instead.

Implemented enhancements:

  • UIEffectCapturedImage: Support target RenderTexture to use external component #108
  • Transition effect as other component #105
  • Use multi-pass blurring to capture screenshot #96
  • Feature: HSV modifier #44

Fixed bugs:

  • UIEffectCapturedImage: ColorMode is not working #109
  • UIDissolve is not maskable #101

v2.6.2

18 Jul 01:56
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Fixed bugs:

  • Shader has compile errors in D3D9 or D3D11_9X(WSA) #99

v2.6.1

14 Jun 09:15
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Fixed bugs:

  • Errors occurred on build (v2.6.0) #90

v2.6.0

14 Jun 08:49
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Blurring effect has been improved about 6 times faster!

You can change noise texture for dissolve effect from inspector or script!

Implemented enhancements:

  • Improve blurring performance #88
  • Separate the effect with a character #86
  • Change dissolve texture #75

Closed issues:

  • Change BlurMode correctly #84
  • Change ColorMode correctly #51