Releases: tzenrick/FO4OutfitShuffler
OutfitShuffler - 9.1
9.1 NO LONGER UPGRADE FRIENDLY! The scripts are wildly different, and upgrading in situ, is definitely not supported! If you can manage to clean the old script out with ReSaver, more power to you. This is an advanced proceedure and incredibly risky.
Documentation is two major overhauls out of date now... There haven't been changes in the effective operation, but speed is FAR FAR FAR improved, in every facet of the mod. Scanning 2278+Restricted and Diabled Items now takes 240-250 second instead of 600+. Main script is no longer responsible for assigning outfit items, it sets a variable on the NPC, the Maintenance script catches it, and handle the outfit change. Maintenance scripts on NPCs can run in parallel. Container script now resticts loot on dead bodies, based on the same Allowed Races/Disallowed Factions as outfit changes.
9.0
OutfitShuffler - 8.5
LL_FourPlay has been updated to v43, and I took advantage of a couple of features to speed things up. Initial scanning has been reduced to about 1/3 of what it was. I can import the same 2757 items in 219-ish seconds instead of 560-ish seconds.
OutfitShuffler - 7.5
7.5 DD Compatibility was breaking things, and I had to fix it. Left a debug function in, that teleports NPCs to your position. Not recommended in firefights.
7.4 Hammered out a little more speed in the outfit change routine. Changed the scan routine to prioritize based on FOV and distance.
OutfitShuffler - 7.3
This update has completely revamped the 'layering' process, that adds clothing to NPCs.
Devious Devices and Real Handcuffs are not removed, and any that are displaced are replaced.
OutfitShuffler - 7.2
7.2 Container management is much cleaner now. It's SUPPOSED to ignore the container used by Dave's In-Game ESP Explorer, now. I added rudimentary Devious Devices Support. I also added in a NoNudes option. It should be more aggressive at keeping some sort of clothing on the NPC's, unless they've been hit with the DontChange keyword. ** It is recommended by the authors, and other users, that Devious Devices and NPCs don't mix well. I tried.
OutfitShuffler - 7.1.1
OutfitShufflerContainers.psc
if OSSuspend.GetValueInt() == 0 && akSourceContainer && (!(akSourceContainer == akSourceContainer as Actor)||((akSourceContainer == akSourceContainer as Actor)&&(akSourceContainer as Actor).IsDead()))
So NPC inventory isn't screwed with, unless they're already dead.
OutfitShuffler - 7.1
20221203: 7.1 Now adds random amounts of random items to containers when you're looting. You rummage around in there, and sometimes something turns up.
OutfitShuffler - 7.0
OutfitShuffler 7.0
BodyGen options now include a "BodyGen OneShot" option, that will only regenerate the NPCs once, then flag them to not change, even if their outfit does. Hotkey is available to change NPCs even if the other BodyGen options are disabled.
[Races] and [FactionsToIgnore] in the OufitShuffler.ini, now accept regular hexadecimal values. 0x123456 <== Is the correct format to use.
6.9 Nice. Huge Speed and Stability improvements. There was an accidental soft-dependency on AAF in previous versions. It would have caused extra outfit changes on some NPCs. Talos II Exosuits are now properly protected.
6.8 Fixed the pesky issue that was removing clothing from everyone...I think.
6.7 Outfit INI files now accept standard hexadecimal, so no more converting.
6.6 Cleaned up most of the outfit 'flicker.' (When two items keep replacing each other.)
OutfitShuffler - 6.9
OutfitShuffler 6.9
Nice.
Huge Speed and Stability improvements.
There was an accidental soft-dependency on AAF in previous versions. It would have caused extra outfit changes on some NPCs. Talos II Exosuits are now properly protected.
(I will get around to the [Races] and [FactionsToIgnore] in the OufitShuffler.ini, in due time. It's on the list.)
6.8 Fixed the pesky issue that was removing clothing from everyone...I think.
6.7 Outfit INI files now accept standard hexadecimal, so no more converting.
6.6 Cleaned up most of the outfit 'flicker.' (When two items keep replacing each other.)