Unity material and shader for applying clipped, dithered transparency
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Updated
Jan 3, 2021 - ShaderLab
Unity material and shader for applying clipped, dithered transparency
A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt
A custom Amplify Shader Editor feature which enables the ability to display the color values of a given pixel from a node preview.
A Unity3D LWRP project using Amplify Shader Editor to create vertex animated Flag.
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