讲K线图之前,先来一个引言.
前两天听了朱凯大神的知乎live,其中说到一点,作为Android开发者需要立即提升的三项技能: 分别是:UI,网络,线程,而UI又分:布局,绘制,以及触摸事件的反馈.凯哥强调:其实UI确实只有这么几个最主要的东西,但是很多人却没能搞明白.
其实UI的这三个方面,说容易也容易,说难也难.有同学当时也问到:怎么样才能算是掌握了这三个方面呢? 凯哥当时的回答是:给出一个不算是为难的界面,能布局出来,绘制好,并掌握相应的触摸反馈,就算是基本上掌握UI了.
实际上UI容易也是在这里,初步上手,对大部分比较认真的同学来说都是可以做到的,但是深入了解的,却比较少.例如,触摸Touch事件是如何分发的, 它的原理是什么,这就需要大家更加深入的学习了.
前面说到的UI的三个方面,其实在股票图里面都有比较好的体现,下面就这三个方法,讲解一下实现股票图的思路
了解股票图如何绘制,首先应该了解股票图的业务逻辑是怎样的,这篇文章是仿雪球股票写的,建议大家下载雪球股票软件体验一下.在写这个股票图之前,我对股票是一无所知(原谅我穷买不起), 所以花了一点时间了解了一下股票图的基本信息,如果知道股票图是如何解读的,可以跳过这节.
股票图的种类特别多,不同的种类的股票图也不一样,例如股票有港股,美股,上证,深圳,创业板等等.然后上证又有:分时,日K,月K等等. 复杂程度完全可以直接绕晕人,没错,我就是看不懂所以不敢买.
股票图的种类之多,本文也没有一一编写,这里主要是仿照了雪球股票之上证指数的:分时图,以及日K图. 也就是股票的两大图种:分时图,以及蜡烛图.
分时图有股票当天的涨跌情况,以及一些最高点,最低点,比分比,长按分时图,可以定位当时手指按下的时间所对应的股票点是多少点,并且可以左右滑动
股票的开盘时间是早上09:3011:30,下午是13:0015:00.
蜡烛图和分时图类似,先除去那三条折线.分时图是把涨跌情况用折线表示,而蜡烛图是用一个矩形加一条竖线表示,日K图每个月一个间隔.
其中竖线的最高点代表当日最高涨到了多少点,最低表示最低跌到了多少点.
矩形的顶端,表示当日开盘是多少点,底端,表示收盘是多少点.
颜色红,代表收盘后,相对于昨天,涨了,颜色绿,则表示跌了.
三条折线分别代表了MA线,MA是“移动平均线”的简称,后面的数字:5、10、20.....是时间周期。MA5即5天收盘股票的平均点,其他的类推.博主这个例子没有实现MA线,作为大家的补充练手
下面就分时图,蜡烛图,分别讲解其布局,绘制,触摸反馈
布局无论是xml引用layout编写,亦或是java直接new出来,或者是使用canvas直接绘制,最重要的不是应该使用 RelativeLayout还是LinearLayout,而是应该剖析它的层次与结构.
根据上面的基本介绍,分时图的可以分为以下几个层次:
-
第1层:横线,竖线,以及底部时间(底部时间没有其他的元素,可以处于任意一层)
-
第2层:折线,以及阴影部分
-
第3层:文字,包括最高点,最低点,百分比
分时图的结构相对简单,在基本介绍上已经说明其基本信息.
股票的开盘时间是早上09:3011:30,下午是13:0015:00,所以其分上午,下午两部分.
中间的虚线是昨天收盘的股票点,以此为基准线,计算折线图的位置.
布局分析好之后,就开始绘制这些基本信息.普通View的绘制,是写好xml或者java代码,然后交给每个view自己绘制,这里我们自己控制其绘制.
绘制的步骤,其实就是布局中所说的层次,绘制的规则,则是布局中的结构.换句话说,这个结构,规则,就是数学中的公式,步骤就是我们解题的思路.
自定义一个View,覆写其四个构造方法(注意最好四个构造方法都覆写,这样就可以通过多种途径新建这个View),覆写onDraw()方法,画图的时候就是在这个方法进行绘制的.
public class KLineView extends View {
public KLineView(Context context) {
super(context);
init();
}
public KLineView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public KLineView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
@RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
public KLineView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
}
}
一般还需要初始化一些信息.为了让自己能看到每一步的绘制效果,编写一个添加测试数据方法,初始化的时候执行该方法即可.
/**
* canvas paint
*/
private Paint mPaint;
private void init() {
mPaint = new Paint();
createTestData();
}
/**
* create the test data
*/
private void createTestData() {
baseData = 3120.50f;
try {
times = new ArrayList<>();
prices = new ArrayList<>();
@SuppressLint("SimpleDateFormat") SimpleDateFormat dateFormat = new SimpleDateFormat
("yyyy-MM-dd HH:mm:ss");
Date date = dateFormat.parse("2017-01-01 09:30:00");
for (int i = 0; i < 240; i++) {
if (i == 120) {
date = dateFormat.parse("2017-01-01 13:00:00");
}
date.setTime(date.getTime() + 60 * 1000);
times.add(formatTime(dateFormat.format(date)));
float tmp;
if (i == 0) tmp = (float) (baseData + 5 - Math.random() * 10);
else tmp = (float) (prices.get(i - 1) + 5 - Math.random() * 10);
tmp = formatPrice(tmp);
if (tmp > maxPrice) {
maxPrice = tmp;
}
if (tmp < minPrice) {
minPrice = tmp;
}
prices.add(tmp);
}
// for (String str : times) {
// Log.e("time", str);
// }
// for (Float item : prices) {
// Log.e("time", item + "");
// }
} catch (ParseException e) {
e.printStackTrace();
}
}
使用MarkMan量取,分时图在720*1280分辨率下,高度是是410,则我们可以把其高度分成410份. 它一共有5条横线,从上到下,每条线距离顶部的距离依次为:10,30,190,360,380.其中第3条为虚线.还有一条竖线,水平居中.
依次画出每一条线.
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int viewHeight = getHeight();
int viewWidth = getWidth();
float item = viewHeight / 410f;
/**
* draw lines
*/
drawLines(canvas, viewWidth, item);
}
/**
* draw lines
* <p>from top to bottom, it have 5 horizontal lines,
* <br> 1 vertical line in the horizontal center.
* </p>
*
* @param canvas canvas
* @param viewWidth the view's width
* @param item the view's height divided into 410
*/
private void drawLines(Canvas canvas, int viewWidth, float item) {
mPaint.setColor(Color.parseColor("#AAAAAA"));
mPaint.setStrokeWidth(0f);
canvas.drawLine(0, item * 10, viewWidth, item * 10, mPaint);
canvas.drawLine(0, item * 30, viewWidth, item * 30, mPaint);
drawDashEffect(canvas, 0, item * 190, viewWidth, item * 190);
canvas.drawLine(0, item * 360, viewWidth, item * 360, mPaint);
canvas.drawLine(0, item * 380, viewWidth, item * 380, mPaint);
canvas.drawLine(viewWidth / 2.0f, item * 10, viewWidth / 2.0f, item * 380, mPaint);
}
/**
* draw a doted line
*
* @param canvas canvas
* @param x startX
* @param y startY
* @param endX endX
* @param endY endY
*/
private void drawDashEffect(Canvas canvas, float x, float y, float endX, float endY) {
PathEffect effects = new DashPathEffect(new float[]{8, 8, 8, 8}, 1);
Paint p = new Paint(Paint.ANTI_ALIAS_FLAG);
p.setColor(Color.parseColor("#AAAAAA"));
p.setPathEffect(effects);
p.setStyle(Paint.Style.STROKE);
Path path = new Path();
path.moveTo(x, y);
path.lineTo(endX, endY);
canvas.drawPath(path, p);
}
时间的最简单,三个时间是固定的,位置也是固定的.
需要注意的是,绘制文字的x,y坐标,x=文字的左边,y=文字的baseline,文字的baseline默认等于-mPaint.getFontMetrics().top
想了解更多关于文字绘制的细节,请移步到这篇文章StyleTextView
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int viewHeight = getHeight();
int viewWidth = getWidth();
float item = viewHeight / 410f;
/**
* draw time
*/
drawTimes(canvas, viewWidth, item);
}
/**
* draw times
* <br><br>
* draw text method:
* <p>params: 1:content, 2:x, 3: the baseline</p>
* <br><b>Note:the baseline == -mPaint.getFontMetrics().top in default</b>
* <br><br><b>More information, please
* <a href="https://github.com/siyehua/StyleTextView">click this</a></b>
*
* @param canvas canvas
* @param viewWidth view's width
* @param item the view's height divided into 410
*/
private void drawTimes(Canvas canvas, int viewWidth, float item) {
mPaint.setTextSize(TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 8f,
getResources().getDisplayMetrics()));
mPaint.setColor(Color.parseColor("#999999"));
float textWidth = mPaint.measureText("09:30");
canvas.drawText("09:30", item * 10, -mPaint.getFontMetrics().top + item * 380, mPaint);
canvas.drawText("11:30", viewWidth / 2.0f - textWidth / 2.0f, -mPaint.getFontMetrics()
.top + item * 380, mPaint);
canvas.drawText("15:00", viewWidth - textWidth - item * 10, -mPaint.getFontMetrics().top
+ item * 380, mPaint);
}
转到canvas上来说,其实就是绘制路径,在前面绘制横线的时候,绘制虚线其实就是绘制路径. 注意绘制阴影的时候,要把画笔设置为实心的,这样才会有阴影的效果,同时路径path要多连接几个点,包括右下角,左下角,表明折线下方,第五条横线上方,就是阴影部分.
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int viewHeight = getHeight();
int viewWidth = getWidth();
float item = viewHeight / 410f;
/**
* draw broken line and shadow graph
*/
drawBrokenLine(canvas, viewWidth, item, "#504F76DB", Paint.Style.FILL);
drawBrokenLine(canvas, viewWidth, item, "#4F76DB", Paint.Style.STROKE);
}
/**
* draw broken line
*
* @param canvas canvas
* @param viewWidth view's width
* @param item the view's height divided into 410
* @param color paint color
* @param style paint style,FILL: draw shadow, STROKE:draw line
*/
private void drawBrokenLine(Canvas canvas, int viewWidth, float item, String color, Paint
.Style style) {
Path path = new Path();
Paint paint = new Paint();
float xItem = viewWidth / 2.0f / 120f;
// get biggest difference value, it will be calculated proportion
float yCount = maxPrice - baseData > baseData - minPrice ? maxPrice - baseData : baseData
- minPrice;
//get one item height
float yItem = 330 * item / yCount / 2.0f;
//set path start point,item * 195 is baseData's y point.
path.moveTo(0, item * 195);
//set other points
for (int i = 0; i < times.size(); i++) {
path.lineTo(xItem * (i + 1), item * 195 + yItem * (baseData - prices.get(i)));
}
//if draw shadow, we should add 3 points to draw a complete graphics.
//if draw lines, we should let lines bold.
if (Paint.Style.FILL == style) {
path.lineTo(viewWidth, item * 380);
path.lineTo(0, item * 380);
path.lineTo(0, item * 195);
path.close();
} else {
paint.setStrokeWidth(2f);
}
paint.setColor(Color.parseColor(color));
paint.setAntiAlias(true);
paint.setStyle(style);
canvas.drawPath(path, paint);
}
有了绘制时间的经验,我们知道x,y分别代表的是文字的左下角,baseline,直接绘制即可.
绘制最低点的时候需要注意,最低点距离第四条横线的距离,应该与第二条线距离最高点的距离一致.放大雪球股票的图,发现其K线图,以及后面要绘制的蜡烛图,这 两个距离都不相等,虽然无伤大雅.但是如果我们能做到,那就更好不过.
凯哥live中说到,设计或者产品出来一个交互,一个需求,你做不到,没什么关系,因为别人也做不到.但是假设别人做不到,但是你做到了,那么很明显,你就强于别人
在前面绘制文字的时候提到过这篇文章StyleTextView,发布到郭霖的公众号后,有部分同学说,为什么这么麻烦搞这么多,感觉不需要这么复杂. 实际上如果只是单纯做一个需求,确实不需要多复杂的代码,直接绘制是最简单的,但是绘制也涉及到留白的问题,在一个要求不是特别精确的View,一两个像素的差距,确实可有可无,甚至有同学直接根据 实际运行出来的效果图,调整空白大小.
但是你为什么调整空白大小,为什么要这么调,调了以后其他的机型适配吗?如果在一个很大的View上,字体大小很大,此时能保证也能满足正常视觉吗?
故有时候追求一些细节,对自己的代码,以及技术,都是一种负责任的态度.
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int viewHeight = getHeight();
int viewWidth = getWidth();
float item = viewHeight / 410f;
/**
* draw max, min price and percent
*/
drawPriceAndPercent(canvas, viewWidth, item);
}
/**
* draw price and percent
* <br><br>
* draw text method:
* <p>params: 1:content, 2:x, 3: the baseline</p>
* <br><b>Note:the baseline == -mPaint.getFontMetrics().top in default</b>
* <br><br><b>More information, please
* <a href="https://github.com/siyehua/StyleTextView">click this</a></b>
*
* @param canvas canvas
* @param viewWidth view's width
* @param item the view's height divided into 410
*/
private void drawPriceAndPercent(Canvas canvas, int viewWidth, float item) {
// get biggest difference value, it will be calculated proportion
float yCount = maxPrice - baseData > baseData - minPrice ? maxPrice - baseData : baseData
- minPrice;
mPaint.setStrokeWidth(2f);
mPaint.setColor(Color.RED);
//draw max price
canvas.drawText(yCount + baseData + "", item * 10, -mPaint.getFontMetrics().top + item *
30, mPaint);
String percentStr = formatPrice(yCount * 100 / baseData) + "%";
float textWidth = mPaint.measureText(percentStr);
//draw max percent
canvas.drawText(percentStr, viewWidth - textWidth - item * 10, -mPaint.getFontMetrics()
.top + item * 30, mPaint);
mPaint.setColor(Color.parseColor("#008000"));
//draw min price
canvas.drawText(baseData - yCount + "", item * 10, item * 360 - (mPaint.getFontMetrics()
.descent - mPaint.getFontMetrics().ascent - mPaint.getTextSize() + mPaint
.getFontMetrics().ascent - mPaint.getFontMetrics().top), mPaint);
percentStr = "-" + percentStr;
textWidth = mPaint.measureText(percentStr);
//draw min percent
canvas.drawText(percentStr, viewWidth - textWidth - item * 10, item * 360 - (mPaint
.getFontMetrics().descent - mPaint.getFontMetrics().ascent -
mPaint.getTextSize() + mPaint.getFontMetrics().ascent - mPaint.getFontMetrics()
.top), mPaint);
}
至此,绘制基本已经结束了,直接运行,就能看到一个基本K线图,但是还差K线图的交互,也就是长按K线图的交互,这其实就是一个触摸反馈的过程
网上有很多的触摸文章教程,这里就不展开篇幅讲解了,这里直接使用手势识别类:GestureDetector
但是实际使用发现,假设手指长按了,就不能再接收到 手指的移动事件,看GestureDetector发现,如果它判断是长按就直接break了,同时发现它也没有发送手指离开屏幕的事件,这都不是我想要的,所以我就把它源码直接复制出来了,删掉了一些用不到的事件,并 添加了手指离开事件.第二个手指按下,离开事件.
boolean onDown2(MotionEvent e);
boolean onUp2(MotionEvent e);
boolean onUp(MotionEvent e);
更多详情,请点击这个改造过的GestureDetector
添加手势触摸监听,首先在init初始化GestureDetector,并在onTouch中拦截触摸事件
//初始化
private void init() {
detector = new GestureDetector(getContext(), new GestureDetector.OnGestureListener() {
@Override
public void onLongPress(MotionEvent e) {
showTouchLine(e.getRawX());
Log.e("onLongPress", getActionName(e));
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float
distanceY) {
Log.e("onScroll", getActionName(e2) + " Y: " + distanceY + " e2: " + e2.getRawY
());
if (e2.getAction() == MotionEvent.ACTION_MOVE && longPressFlag) {
showTouchLine(e2.getRawX());
}
return true;
}
@Override
public boolean onDown2(MotionEvent e) {
return false;
}
@Override
public boolean onUp2(MotionEvent e) {
return false;
}
@Override
public boolean onUp(MotionEvent e) {
Log.e("onUp", getActionName(e));
hideTouchLine();
return true;
}
@Override
public boolean onDown(MotionEvent e) {
// Log.e("onDown", getActionName(e));
return true;
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float
velocityY) {
// Log.e("onFling", getActionName(e2));
return true;
}
@Override
public boolean onSingleTapUp(MotionEvent e) {
Log.e("onSingleTapUp", getActionName(e));
return true;
}
@Override
public void onShowPress(MotionEvent e) {
// Log.e("onShowPress", getActionName(e));
}
});
}
//拦截触摸事件
@Override
public boolean onTouchEvent(MotionEvent event) {
return detector.onTouchEvent(event);
}
/**
* hide touch line
*/
private void hideTouchLine() {
touchIndex = -1;
longPressFlag = false;
if (touchMoveListener != null) {
touchMoveListener.change("", "", "", "");
}
postInvalidate();
}
/**
* show touch line
*/
private void showTouchLine(float touchX) {
longPressFlag = true;
//根据触摸的坐标,计算当前被触摸的indext
float itemX = (float) getWidth() / prices.size();
for (int i = 1; i <= prices.size(); i++) {
if (itemX * i >= touchX) {
touchIndex = i - 1;
break;
}
}
//绘制触摸线
postInvalidate();
//交给外部的触摸回调监听
if (touchMoveListener != null && touchIndex >= 0) {
touchMoveListener.change(times.get(touchIndex), prices.get(touchIndex) + "",
formatPrice((prices.get(touchIndex) - baseData) / baseData * 100) + "%",
"4613.93万");
}
}
//onDraw处理触摸事件
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int viewHeight = getHeight();
int viewWidth = getWidth();
float item = viewHeight / 410f;
/**
* draw touch lines and point
*/
drawTouchLines(canvas, viewWidth, item);
}
/**
* draw touch lines and point
*
* @param canvas canvas
* @param viewWidth view's width
* @param item the view's height divided into 410
*/
private void drawTouchLines(Canvas canvas, int viewWidth, float item) {
if (longPressFlag) {
// get biggest difference value, it will be calculated proportion
float yCount = maxPrice - baseData > baseData - minPrice ? maxPrice - baseData :
baseData - minPrice;
float xItem = viewWidth / 2.0f / 120f;
float yItem = 330 * item / yCount / 2.0f;
float x = xItem * (touchIndex + 1);
float y = item * 195 + yItem * (baseData - prices.get(touchIndex));
//draw the lines
mPaint.setColor(Color.parseColor("#999999"));
canvas.drawLine(0, y, viewWidth, y, mPaint);
canvas.drawLine(x, item * 10, x, item * 380, mPaint);
//draw the point
mPaint.setColor(Color.parseColor("#FFC125"));
mPaint.setStrokeWidth(10f);
canvas.drawPoint(x, y, mPaint);
}
}
至此,分时图的布局,绘制,触摸反馈都已经完整,如果再加上设置数据的方法,就可以作为一个基本的分时图使用了. 详细代码请点击:KLineView
- 第1层:横竖刻度线
- 第2层:股票点,时间
- 第3层:蜡烛,以及MA线(MA其实就是绘制折线,这个Demo中没有绘制)
蜡烛图的结构相对复杂,首先是,数据是从右往左的呈现的,最右边是最新的数据,越往左时间越久.
其次,蜡烛图没有昨天收盘的时候的股票点,也就是它没有基准线,它的涨跌情况都是与前一天对比.所有它的刻度范围是不固定的,需要根据 当前呈现的数据,动态计算它的最高点和最低点
创建类,并初始化,并构建测试数据方便调试
public class CandleView extends View {
public CandleView(Context context) {
super(context);
init();
}
public CandleView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public CandleView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
@RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
public CandleView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
}
private void init() {
candles = new ArrayList<>();
mPaint = new Paint();
createTestData();
}
/**
* create test data
*/
private void createTestData() {
//create 4 months data
Date date = new Date();
@SuppressLint("SimpleDateFormat") SimpleDateFormat dateFormat = new SimpleDateFormat
("yyyy-MM-dd HH:mm:ss");
Float todayStart = 3150.10f;
for (int i = 0; i < 1200; i++) {
Candle candle = new Candle();
date.setTime(date.getTime() - 24L * 60L * 60L * 1000L);
candle.time = formatTime(dateFormat.format(date));
candle.time = dateFormat.format(date);
if (i == 0) candle.start = todayStart;
else
candle.start = formatPrice((float) (candles.get(i - 1).end + 100 - Math.random()
* 200));
candle.end = formatPrice((float) (candle.start + candle.start * 0.05 - Math.random()
* candle.start * 0.1));
float tmp = formatPrice((float) (candle.start * 0.05 - Math.random() * candle.start *
0.1));
candle.max = formatPrice(candle.start + (tmp < 0 ? 0 : tmp));
tmp = formatPrice((float) (candle.start * 0.05 - Math.random() * candle.start * 0.1));
candle.min = formatPrice(candle.start + (tmp > 0 ? 0 : tmp));
candles.add(candle);
}
for (int i = 0; i < candles.size(); i++) {
float total = 0f;
if (i < candles.size() - 5) {
for (int j = i; j < i + 5; j++) {
total += candles.get(j).end;
}
candles.get(i).ma5 = total / 5;
} else {
candles.get(i).ma5 = candles.get(i).end;
}
total = 0f;
if (i < candles.size() - 10) {
for (int j = i; j < i + 10; j++) {
total += candles.get(j).end;
}
candles.get(i).ma10 = total / 10;
} else {
candles.get(i).ma10 = candles.get(i).end;
}
total = 0f;
if (i < candles.size() - 20) {
for (int j = i; j < i + 20; j++) {
total += candles.get(j).end;
}
candles.get(i).ma20 = total / 20;
} else {
candles.get(i).ma20 = candles.get(i).end;
}
}
// for (Candle candle : candles) {
// Log.e("item", candle.toString());
// }
}
蜡烛图的高度与分时图一致,总体高度410,第1条线距离顶部是10,View可绘制高度是370.
在绘制刻度之前,要先计算出当前展示的数据的最小值,最大值,以及刻度的比例,才能根据比例来绘制刻度.
/**
* calculate min and max y,the scale y.
*/
private void getYData() {
//计算最大值与最小值
maxPrice = 0;
minPrice = Float.MAX_VALUE;
for (int i = startIndex; i < startIndex + count; i++) {
if (candles.get(i).start > maxPrice) maxPrice = candles.get(i).start;
if (candles.get(i).start < minPrice) minPrice = candles.get(i).start;
if (candles.get(i).end > maxPrice) maxPrice = candles.get(i).end;
if (candles.get(i).end < minPrice) minPrice = candles.get(i).end;
if (candles.get(i).max > maxPrice) maxPrice = candles.get(i).max;
if (candles.get(i).max < minPrice) minPrice = candles.get(i).max;
if (candles.get(i).min > maxPrice) maxPrice = candles.get(i).min;
if (candles.get(i).min < minPrice) minPrice = candles.get(i).min;
}
//根据最大值最小值的,来计算刻度的最高点,最低点
yScale = 1;
int diff = (int) (maxPrice - minPrice);
if (diff / 100000 >= 1) {
yScale = 100000;
minY = (int) minPrice / 100000 * 100000;
maxY = ((int) maxPrice / 100000 + 1) * 100000;
} else if (diff / 10000 >= 1) {
yScale = 10000;
minY = (int) minPrice / 10000 * 10000;
maxY = ((int) maxPrice / 10000 + 1) * 10000;
} else if (diff / 1000 >= 1) {
yScale = 1000;
minY = (int) minPrice / 1000 * 1000;
maxY = ((int) maxPrice / 1000 + 1) * 1000;
} else if (diff / 100 >= 1) {
yScale = 100;
minY = (int) minPrice / 100 * 100;
maxY = ((int) maxPrice / 100 + 1) * 100;
} else if (diff / 10 >= 1) {
yScale = 10;
minY = (int) minPrice / 10 * 10;
maxY = ((int) maxPrice / 10 + 1) * 10;
}
Log.e("siyehua", maxPrice + " " + minPrice + " " + maxY + " " + minY + " " +
yScale + " " + " ");
}
计算好Y轴刻度后,则开始绘制
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int viewHeight = getHeight();
int viewWidth = getWidth();
float itemW = (float) viewWidth / count;
float itemH = viewHeight / 410f;
drawLinesAndText(canvas, viewWidth, viewHeight, itemW, itemH);
}
/**
* draw lines and text
*
* @param canvas canvas
* @param viewWidth the view's width
* @param viewHeight the view's height
* @param itemW the view's wight divided into count
* @param itemH the view's height divided into 410
*/
private void drawLinesAndText(Canvas canvas, int viewWidth, int viewHeight, float itemW,
float itemH) {
mPaint.setColor(Color.parseColor("#AAAAAA"));
mPaint.setStrokeWidth(0f);
mPaint.setTextSize(TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 8f,
getResources().getDisplayMetrics()));
/**
* draw x lines and price text
*/
getYData();
int lineCount = (maxY - minY) / yScale;
if (lineCount > 5) {//假设线条超过5条,则把刻度大小翻倍
yScale *= 2;
lineCount = (maxY - minY) / yScale;
}
//draw first line
canvas.drawLine(0, itemH * 10, viewWidth, itemH * 10, mPaint);
float percent = 370 / (float) lineCount;
for (int i = 1; i < lineCount; i++) {
//draw prices
String content = minY + (lineCount - i) * yScale + "";
canvas.drawText(content, itemH * 10, itemH * (10 + percent * i) - mPaint
.getFontMetrics().bottom, mPaint);
//draw middle lines
canvas.drawLine(0, itemH * (10 + percent * i), viewWidth, itemH * (10 + percent * i),
mPaint);
}
//draw last line
canvas.drawLine(0, itemH * 380, viewWidth, itemH * 380, mPaint);
/**
* draw y lines and time
*/
String tmpMonth = candles.get(startIndex).time.substring(5, 7);
for (int i = startIndex + 1; i < startIndex + count; i++) {
//假设明天的时间与今天不一样,说明一个月的间隔到了,则绘制一条竖线
if (!tmpMonth.equals(candles.get(i + 1).time.substring(5, 7))) {
tmpMonth = candles.get(i + 1).time.substring(5, 7);
String timeStr = candles.get(i).time.substring(0, 7);
//注意数据是从右到左呈现的,所有要从右边开始计算坐标
float tmp = itemW * (count + startIndex - i) - itemW / 2;
//draw times
float timeWidth = mPaint.measureText(timeStr);
canvas.drawText(timeStr, tmp - timeWidth / 2, itemH * 380 + -mPaint
.getFontMetrics().top, mPaint);
//draw liens
canvas.drawLine(tmp, itemH * 10, tmp, itemH * 380, mPaint);
}
}
}
绘制好线与文字,就可以绘制蜡烛了.蜡烛图在View的视觉上占了很大的份量,但是绘制的时候,实际上很简单,当刻度计算好后,只需要绘制一条线,以及一个实心的矩形即可.
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int viewHeight = getHeight();
int viewWidth = getWidth();
float itemW = (float) viewWidth / count;
float itemH = viewHeight / 410f;
drawCandles(canvas, viewWidth, viewHeight, itemW, itemH);
}
/**
* draw candles
*
* @param canvas canvas
* @param viewWidth the view's width
* @param viewHeight the view's height
* @param itemW the view's wight divided into count
* @param itemH the view's height divided into 410
*/
private void drawCandles(Canvas canvas, int viewWidth, int viewHeight, float itemW, float
itemH) {
mPaint.setStrokeWidth(2f);
mPaint.setStyle(Paint.Style.FILL);
String tmpMonth = candles.get(startIndex).time.substring(5, 7);
//绘制每一个蜡烛
for (int i = startIndex; i < startIndex + count; i++) {
//set paint color
if (candles.get(i).end > candles.get(i + 1).end) {
mPaint.setColor(Color.RED);
} else mPaint.setColor(Color.GREEN);
float left, top, right, bottom;
//绘制蜡烛灯芯,注意从右往左开始计算
//draw line
float tmp = itemW * (count + startIndex - i) - itemW / 2;
left = tmp;
top = ((maxY - candles.get(i).max) / (maxY - minY) * 370 + 10) * itemH;
right = tmp;
bottom = ((maxY - candles.get(i).min) / (maxY - minY) * 370 + 10) * itemH;
if (top > bottom) {
float a = top;
top = bottom;
bottom = a;
}
canvas.drawLine(left, top, right, bottom, mPaint);
// Log.e("siyehua", tmp + ", " + (((maxY - candles.get(i).start) / (maxY - minY) * 370 +
// 10) * itemH) + ", " + tmp + ", " + (((maxY - candles.get(i).end) / (maxY -
// minY) * 370 + 10) * itemH));
//绘制蜡烛,注意从右往左开始计算
//draw candles
left = itemW * (count - 1 + startIndex - i) + 2f;
top = ((maxY - candles.get(i).start) / (maxY - minY) * 370 + 10) * itemH;
right = itemW * (count + startIndex - i) - 2f;
bottom = ((maxY - candles.get(i).end) / (maxY - minY) * 370 + 10) * itemH;
if (top > bottom) {
float a = top;
top = bottom;
bottom = a;
}
canvas.drawRect(left, top, right, bottom, mPaint);
}
}
雪球股票的蜡烛图,还有三条折线,以及左上角的文字提示.这些在分时图已经讲解了如何绘制了,只需要依样画葫芦即可.
因为蜡烛图的复杂不在于它的绘制,而在于它的触摸反馈,所以这里把更多的精力花在触摸反馈的处理上.
private void init() {
detector = new GestureDetector(getContext(), new GestureDetector.OnGestureListener() {
@Override
public boolean onDown2(MotionEvent e) {
//第2跟手指按下
Log.e("onDown2", e.getX(1) + "");
flag1 = flag2 = false;
type = 2;
down2X = e.getX(1);
return true;
}
@Override
public boolean onUp2(MotionEvent e) {
//第2根手指抬起
flag2 = true;
if (flag1) type = 1;
return true;
}
@Override
public boolean onUp(MotionEvent e) {
//第1根手指抬起
if (type == 2) {
flag1 = true;
if (flag2) type = 1;
} else hideTouchLine();
return true;
}
@Override
public boolean onDown(MotionEvent e) {
//第1根手指按下
Log.e("onDown", e.getRawX() + "");
type = 1;
downIndex = startIndex;
downX = e.getX(0);
return true;
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float
distanceY) {
//16ms刷新一次,因为人的眼睛能反应过来的最快速度是16ms,而过快的刷新会造成内存上升,以及View闪烁
//16ms refresh one time,because man resolution 16ms only.
if (refreshFlag) {
refreshFlag = false;
handler.sendEmptyMessageDelayed(10086, 15);
if (type == 1) {
//单根手指刷新
showTouchLine(e2.getRawX());
} else {//多根手指刷新
if (e2.getPointerCount() >= 2) {
float moveDistance = Math.abs(e2.getX(0) - e2.getX(1)) - Math.abs
(downX - down2X);
Log.e("onScroll", Math.abs(e2.getX(0) - e2.getX(1)) + " " + Math
.abs(downX - down2X) + " " + moveDistance + " " + getWidth()
/ 30);
scaleCandle(moveDistance);
}
}
}
return true;
}
@Override
public void onLongPress(MotionEvent e) {
if (type == 1) {
longPressFlag = true;
showTouchLine(e.getRawX());
}
}
@Override
public boolean onSingleTapUp(MotionEvent e) {
return true;
}
@Override
public void onShowPress(MotionEvent e) {
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float
velocityY) {
return true;
}
});
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return detector.onTouchEvent(event);
}
/**
* show touch line
*/
private void showTouchLine(float touchX) {
float itemX = (float) getWidth() / count;
if (longPressFlag) {//长按,与分时图一个效果,先获取触摸的index,再刷新界面
for (int i = 1; i <= count; i++) {
if (itemX * i >= touchX) {
touchIndex = i + 1;
break;
}
}
if (touchMoveListener != null && touchIndex >= 0) {
touchMoveListener.change(candles.get(count + startIndex - touchIndex).time
.substring(0, 10), candles.get(count + startIndex - touchIndex).end + "",
formatPrice((candles.get(count + startIndex - touchIndex).end - candles
.get(count + startIndex - touchIndex + 1).end) / candles.get
(count + startIndex - touchIndex + 1).end * 100) + "%", "4613" +
".93万");
}
} else {//左右滑动,左右滑动,View不需要滑动,只需要修改startIndex的值,即达到滑动的效果
int number = (int) ((touchX - downX) / itemX);
// Log.e("number", number + "");
startIndex = downIndex + number;
if (startIndex < 0) startIndex = 0;
if (startIndex > candles.size() - count - 1) startIndex = candles.size() - count - 1;
}
postInvalidate();
}
/**
* draw lines and text
*
* @param canvas canvas
* @param viewWidth the view's width
* @param viewHeight the view's height
* @param itemW the view's wight divided into count
* @param itemH the view's height divided into 410
*/
private void drawTouchLines(Canvas canvas, int viewWidth, int viewHeight, float itemW, float
itemH) {
if (longPressFlag) {//长按
float x = itemW * touchIndex - itemW / 2;
float y;
float a = ((maxY - candles.get(count + startIndex - touchIndex).start) / (maxY -
minY) * 370 + 10) * itemH;
float b = ((maxY - candles.get(count + startIndex - touchIndex).end) / (maxY - minY)
* 370 + 10) * itemH;
if (candles.get(count + startIndex - touchIndex).end < candles.get(count + startIndex
- touchIndex + 1).end) {
y = a > b ? a : b;
} else y = a < b ? a : b;
//draw the lines
mPaint.setColor(Color.parseColor("#999999"));
canvas.drawLine(0, y, viewWidth, y, mPaint);
canvas.drawLine(x, itemH * 10, x, itemH * 380, mPaint);
//draw the point
// mPaint.setColor(Color.parseColor("#FFC125"));
// mPaint.setStrokeWidth(10f);
// canvas.drawPoint(x, y, mPaint);
}
}
屏幕默认分为60根蜡烛,缩放后,只需要修改默认的蜡烛数目即可.
private void scaleCandle(float moveDistance) {
if (moveDistance > getWidth() / 30) {
if (count == 20) count = 10;
else if (count == 10) return;
else count -= 20;
} else if (moveDistance < -getWidth() / 30) {
if (count == 240) return;
else count += 20;
}
postInvalidate();
}
蜡烛图的需求,功能基本上已经实现,除了三条折线没有绘制.只需要再添加设置数据方法,该类便可直接使用.
本文从布局,绘制,触摸,三个方面讲解了分时图,蜡烛图的一步步实现过程.其实股票图的业务上还有很多是没有讲解到的,例如大家应该都有注意到截图中 下面有柱状图,其实这个应该也是图的一部分,还有一些高亮显示等问题.
但其实基本的原理都是不变的,一个View的三个方面都有详细的讲解到,涉及到更多业务逻辑,无非也就是在这个基础上,绘制自己业务想要的效果,万变不离其宗,只要掌握好方法,再复杂的图也信手捏来.
之所以要画这两个图,是因为之前有人问博主有没有别人写好的能直接用的股票图,搜了好久没发现有比较成熟的Android股票图绘制,有的都必须在项目的基础上改造,而且BUG也比较多
最后在CSDN看了一个教程一步一步教你写股票走势图, 这个教程的绘制是依赖另外一库的基础上改造的,而且也不是很成熟.作者花了大量的篇幅,主要问题并不是教大家如何绘制,而是教大家如何处理绘制股票图中遇到的一些问题, 例如数组越界了等一些实质性的问题,最后还把这个系列商用了.如果大家在股票图的应用中遇到了一下问题,也可以参考这个系列的教程
就目前来讲,Android暂时还没有一个较为成熟的股票图项目可以依赖,而使用半成熟的项目,本身就会遇到许多bug,与其花精力去修改别人的bug,不如自己编写一个.
博主本人公司并没有涉及到股票图的绘制,个人对股票也不是很熟悉,以上所有的讲解都是个人理解,难免会有错误,欢迎大家留言交流指正.
Copyright 2017 siyehua
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.