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[Aggregate issue] Missing opcodes #496
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CUSA01998 - The Deadly Tower of Monsters |
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CUSA 03173 -Bloodborne Game of the Year Edition Patch 1.09 Unimplemented PM4 opcode
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Bloodborne Game of the Year Edition Patch 1.09 CUSA 03173 and CUSA00900 Unknown PM4 type 3 opcode 0x11 with count 3. This second log happened to me trying to run the same game but with version 1.0. The .txt log is about 100MB in size, that's why I compressed it. |
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Note: The game regressed in a recent build and no longer reaches this opcode. FINAL FANTASY XV CUSA01633:
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CUSA00900 - Bloodborne |
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Implements TBUFFER_STORE_FORMAT_XYZW, IMAGE_SAMPLE_CD, and IMAGE_GATHER4_C_LZ. These are seen in shadps4-emu#496.
* Implement some missing shader opcodes Implements TBUFFER_STORE_FORMAT_XYZW, IMAGE_SAMPLE_CD, and IMAGE_GATHER4_C_LZ. These are seen in #496. * Implement IMAGE_STORE_MIP Not sure if this is the right way to do this, let me know if this needs changing. * Revert "Implement IMAGE_STORE_MIP" This reverts commit cff78b5.
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This is not the right place, there is no opcodes here @rafael-57 Hey can you please update your first post ? Some new opcodes :) |
CUSA01623 - God of War® III Remastered [Debug] liverpool.cpp:ProcessGraphics:640: Unreachable code! |
CUSA04943 - Gravity Rush™️ 2
shad_log.txt |
CUSA00501 - SingStar Ultimate Party
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CUSA15326 - YAKUZA 4
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CUSA00938 - Homefront®: The Revolution
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CUSA00107 - Tomb Raider: Definitive Edition
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CUSA00002 - KILLZONE™ SHADOW FALL
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CUSA15325 - YAKUZA 3
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CUSA00004 inFAMOUS™ Second Son
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this is caused cuz you have 1.00 update your game to 1.07 |
I updated the game to 1.07 and it progress a little further. Now when the game crashes the emulator shows a different error:
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Not entirely sure if this should go here but Yo-Kai Watch 4++ [CUSA17589] crashes with this:
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With a dmem sizes hack, Spider-Man Miles Morales hits
If that error is skipped, the game hits
And finally, if that error is worked around, the game hits all these missing opcodes
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CUSA00006 - KNACK
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@Daniel-MM-Baptista @DeviousConundrum PM4 Type 0 errors do not belong here, as they are a completely different problem from the PM4 type 3 opcode errors we report. |
I'm going to be honest. I have no idea what I'm doing. I've been using a branch now, and I still get crashes. But the log doesn't show what makes it crash. So I made my peace with it. I may give it a try on Linux to see if I still crash due to PM4 error. Thank you for inadvertently giving me a push in the right direction , |
CUSA06559 - Prey
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CUSA01778 - Dead or Alive 5 Last Round [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:482: Compiling fs shader 0xc74ae8fd280e2ed4 |
CUSA08278 - Gintama Rumble [Debug] liverpool_to_vk.cpp:MipFilter:310: Unreachable code! |
@Gabe205 Only the second line is enough, thanks |
Post your missing opcode errors here for devs to keep track of and implement.
Please check the currently implemented list first. Duplicates will be deleted.
Format
-- {Game Serial} {Game Name}
{Some log lines with "Unknown opcode"}
{upload full logfile}
Currently implemented
bitcmp
instructions #1550Game compatibility status
https://github.com/shadps4-emu/shadps4-game-compatibility/issues
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