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## 📝 Description <!-- omit in toc --> | ||
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**_"Decorate your uGUI, simply and powerfully."_** | ||
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. | ||
**_"Decorate your UI, simply and powerfully."_** | ||
UIEffect is an open-source package that allows you to intuitively apply rich Unity UI effects directly from the Inspector or via code. | ||
Combine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style! | ||
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![](https://github.com/user-attachments/assets/bce4ddb2-766f-4bed-bad2-fda91bb8133c) | ||
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## 📌 Key Features | ||
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![](https://github.com/user-attachments/assets/eab596e5-6cae-4441-b02b-7fc1fb45743d) | ||
![](https://github.com/user-attachments/assets/e5112713-166d-451f-8090-501e6ea156ca) | ||
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- **UIEffect is out-of-the-box!**: Easily apply effects by adjusting parameters directly in the inspector. | ||
- **Rich effect combinations**: Decorate your UI with a variety of effects, such as grayscale, blur, and dissolve, by combining multiple filters and parameters. | ||
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## 🎮 Demo | ||
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![](https://github.com/user-attachments/assets/17e5ee27-f7d5-43aa-942f-182e2b4c838c) | ||
![](https://github.com/user-attachments/assets/c52f6f40-5fae-484f-b69e-516da706ae54) | ||
![](https://github.com/user-attachments/assets/02ab1686-03d4-4500-bd89-004b2c401441) | ||
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[WebGL Demo](https://mob-sakai.github.io/UIEffect/) | ||
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### Install via OpenUPM | ||
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- This package is available on [OpenUPM](https://openupm.com) package registry. | ||
- This package is available on [OpenUPM](https://openupm.com/packages/com.coffee.ui-effect/) package registry. | ||
- This is the preferred method of installation, as you can easily receive updates as they're released. | ||
- If you have [openupm-cli](https://github.com/openupm/openupm-cli) installed, then run the following command in your project's directory: | ||
``` | ||
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### Component: UIEffect | ||
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![](https://github.com/user-attachments/assets/090a71ea-81b4-4264-852c-af03f9346dd3) | ||
![](https://github.com/user-attachments/assets/f1d0d8a3-a0cf-4595-bda2-78165527a99b) | ||
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The `UIEffect` component applies visual effects to UI elements, allowing various effects to be achieved by combining multiple filters. | ||
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#### Tone Filter | ||
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- **Tone Filter**: `None`, `Grayscale`, `Sepia`, `Nega`, `Retro`, `Posterize` | ||
- **Tone Intensity**: 0.0 (no effect) - 1.0 (full effect). | ||
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#### Color Filter | ||
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- **Color Filter**: `None`, `Multiply`, `Additive`, `Subtractive`, `Replace`, `Multiply Luminance`, `Multiply Additive`, `Hsv Modifier`, `Contrast` | ||
- **Color Intensity**: 0.0 (no effect) - 1.0 (full effect). | ||
- **Color Glow**: Set the color to glow. | ||
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#### Sampling Filter | ||
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- **Sampling Filter**: `None`, `Blur Fast`, `Blur Medium`, `Blur Detail`, `Pixelation`, `Rgb Shift`, `Edge Luminescence`, `Edge Alpha` | ||
- **Sampling Intensity**: 0.0 (no effect) - 1.0 (full effect). | ||
- **Sampling Scale**: The referencing scale during sampling. | ||
- Larger values are suitable for high-resolution textures. | ||
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#### Transition Filter | ||
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- **Transition Filter**: `None`, `Fade`, `Cutoff`, `Dissolve`, `Shiny`, `Mask`, `Melt`, `Burn` | ||
- **Transition Rate**: 0.0 (no effect) - 1.0 (full effect). | ||
- **Transition Tex**: The texture used for the transition filter.- **Transition Width**: The width where the transition color is applied. | ||
- **Transition Softness**: The softness of the boundary for the transition color. | ||
- **Transition Color Filter/Transition Color**: Specifies the transition color. | ||
- **Transition Color Filter**: Specifies the transition color. | ||
- **Transition Color**: The color of the transition. | ||
- **Transition Color Glow**: Set the transition color to glow. | ||
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#### Target Mode | ||
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- **Target Mode**: `None`, `Hue`, `Luminance` | ||
- Restricts the effect application area based on hue or luminance. | ||
- **Target Range**: The range of target hue or luminance. | ||
- **Target Softness**: The softness of the target boundary. | ||
- **Blend Type**: `Alpha Blend`, `Multiply`, `Additive`, `Soft Additive`, `Multiply Additive`, `Custom (SrcBlend, DstBlend)` | ||
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#### Blend Type | ||
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- **Blend Type**: `Alpha Blend`, `Multiply`, `Additive`, `Soft Additive`, `Multiply Additive`, `Custom` | ||
- `Custom` blend type can be set using the `SrcBlend` and `DstBlend` properties. | ||
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#### Shadow Mode | ||
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- **Shadow Mode**: `None`, `Shadow`, `Shadow3`, `Outline`, `Outline8`, `Mirror` | ||
- **Shadow Distance**: Distance of the shadow or outline. | ||
- **Shadow Iteration**: Number of times the shadow or outline is applied. | ||
- **Shadow Color Filter**: Specifies the shadow color. | ||
- **Shadow Color**: The color of the shadow. | ||
- **Shadow Color Glow**: Set the shadow color to glow. | ||
- **Shadow Fade**: Alpha value of the shadow or outline. | ||
- **Shadow Effect On Origin**: Applies effects to meshes other than shadows. | ||
- **Shadow Blur Intensity**: Intensity of the shadow or outline blur. | ||
- **Mirror Reflection**: Distance of the mirrored image. | ||
- **Mirror Offset**: Offset for the mirrored image. | ||
- **Mirror Scale**: Scale of the mirrored image. | ||
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#### Gradation Mode | ||
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- **Gradation Mode**: `None`, `Horizontal Gradient`, `Horizontal`, `Vertical Gradient`, `Vertical`, `Radial Fast`, `Radial Detail`, `Diagonal To Right Bottom`, `Diagonal To Right Top`, `Diagonal To Left Bottom`, `Angle`, `Angle Gradient` | ||
- **Gradation Gradient**: The gradient of the gradation. | ||
- **Gradation Color 1**: The first color of the gradation. | ||
- **Gradation Color 2**: The second color of the gradation. | ||
- **Gradation Offset**: The offset of the gradation range. | ||
- **Gradation Scale**: The scale of the gradation range. | ||
- **Gradation Rotation**: The rotation of the gradation range. | ||
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> [!TIP] | ||
> `Horizontal Gradient` and `Vertical Gradient` divide the mesh horizontally or vertically and apply a gradient. | ||
> This is very fast but only supports Full Rect. | ||
> `Angle Gradient` divides the mesh at the specified angle and applies a gradient. | ||
> It can be applied to meshes other than Full Rect because it applies the gradient according to the original mesh shape. | ||
#### Others | ||
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- **Allow To Modify Mesh Shape**: If enabled, the mesh shape can be modified. | ||
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<br><br> | ||
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### Component: UIEffectTweener | ||
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![](https://github.com/user-attachments/assets/7b02f029-c9d4-4e00-aad7-240f893af775) | ||
![](https://github.com/user-attachments/assets/118df4dc-3c08-4e2b-b6c8-97f15c9e5c9f) | ||
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The `UIEffectTweener` component animates the effect, enabling easy control over effect animations without the need for an `AnimationClip`. | ||
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- **Culling Mask**: `Tone`, `Color`, `Sampling`, `Transition` | ||
- **Direction**: `Forward (0.0 -> 1.0)`, `Backward (1.0 -> 0.0)` | ||
- **Direction**: `Forward (0.0 -> 1.0)`, `Reverse (1.0 -> 0.0)` | ||
- **Curve**: The curve of the animation. | ||
- **Delay**: The delay time before starting the animation. | ||
- **Duration**: The duration of the animation. | ||
- **Interval**: The interval time between the animation. | ||
- **Curve**: The curve of the animation. | ||
- **Restart On Enable**: Play the animation automatically when the component is enabled. | ||
- **Play On Enable**: `None`, `Forward`, `Reverse`, `Keep Direction` | ||
- Play the animation automatically when the component is enabled. | ||
- If `None` is selected, the animation will not play automatically. You can play it using the `Play`, `PlayForward` or `PlayReverse` method. | ||
- **Wrap Mode**: `Once`, `Loop`, `PingPongOnce`, `PingPongLoop` | ||
- **Update Mode**: `Normal`, `UnscaledTime`, `Manual` | ||
- **On Complete**: A event that is triggered when the animation is completed. | ||
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You can preview the animation using the seek bar and play button. | ||
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<br><br> | ||
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### Component: UIEffectReplica | ||
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![](https://github.com/user-attachments/assets/a1fad455-de60-4a18-b587-1ae138af1d37) | ||
![](https://github.com/user-attachments/assets/27d1840f-77c2-45cd-bde8-716626479c46) | ||
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The `UIEffectReplica` component applies visual effects to UI elements by replicating the settings of another `UIEffect` component. This allows the same effect to be applied across multiple UI elements simultaneously. | ||
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- **Target**: The target `UIEffect` component to replicate. | ||
- **Use Target Transform**: Use the target's transform for some effects. | ||
- **Use Target Transform**: Use the target's transform for some effects. | ||
- **Sampling Scale**: Override the sampling scale. | ||
![](https://github.com/user-attachments/assets/127e30fb-15c7-4002-ab65-e8f29e640330) | ||
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<br><br> | ||
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### Usage with TextMeshPro | ||
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![](https://github.com/user-attachments/assets/bd12baa3-52f7-41e9-bf05-a052d0aabc37) | ||
To use UIEffect with TextMeshPro, you need to import additional resources. | ||
When a shader included in the samples is requested, an import dialog will automatically appear. | ||
Click the `Import` button. | ||
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![](https://github.com/user-attachments/assets/78b262fc-1581-49f2-8c93-06d591b525c6) | ||
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UIEffect supports TextMeshProUGUI elements. To use UIEffect with TextMeshPro, follow these steps: | ||
Alternatively, you can manually import the resources by following these steps: | ||
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1. First, you must import [TMP Essential Resources](https://docs.unity3d.com/Packages/[email protected]/manual/index.html#installation) before using. | ||
![](https://github.com/user-attachments/assets/70653ccf-0b5e-4352-ac62-76bdd49c5f92) | ||
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