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fix: TextMeshPro objects appeared as black blocks when saving prefabs…
… in prefab mode close #285
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Original file line number | Diff line number | Diff line change |
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using System; | ||
using System.Diagnostics; | ||
using UnityEditor; | ||
using UnityEngine; | ||
using Object = UnityEngine.Object; | ||
#if UNITY_EDITOR && UNITY_2021_2_OR_NEWER | ||
using UnityEditor.SceneManagement; | ||
#elif UNITY_EDITOR | ||
using UnityEditor.Experimental.SceneManagement; | ||
#endif | ||
|
||
namespace Coffee.UIEffectInternal | ||
{ | ||
internal static class Misc | ||
{ | ||
public static T[] FindObjectsOfType<T>() where T : Object | ||
{ | ||
#if UNITY_2023_1_OR_NEWER | ||
return Object.FindObjectsByType<T>(FindObjectsInactive.Include, FindObjectsSortMode.None); | ||
#else | ||
return Object.FindObjectsOfType<T>(); | ||
#endif | ||
} | ||
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public static void Destroy(Object obj) | ||
{ | ||
if (!obj) return; | ||
#if UNITY_EDITOR | ||
if (!Application.isPlaying) | ||
{ | ||
Object.DestroyImmediate(obj); | ||
} | ||
else | ||
#endif | ||
{ | ||
Object.Destroy(obj); | ||
} | ||
} | ||
|
||
public static void DestroyImmediate(Object obj) | ||
{ | ||
if (!obj) return; | ||
#if UNITY_EDITOR | ||
if (Application.isEditor) | ||
{ | ||
Object.DestroyImmediate(obj); | ||
} | ||
else | ||
#endif | ||
{ | ||
Object.Destroy(obj); | ||
} | ||
} | ||
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[Conditional("UNITY_EDITOR")] | ||
public static void SetDirty(Object obj) | ||
{ | ||
#if UNITY_EDITOR | ||
if (!obj) return; | ||
EditorUtility.SetDirty(obj); | ||
#endif | ||
} | ||
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#if UNITY_EDITOR | ||
public static T[] GetAllComponentsInPrefabStage<T>() where T : Component | ||
{ | ||
if (!PrefabStageUtility.GetCurrentPrefabStage()) return Array.Empty<T>(); | ||
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var prefabStage = PrefabStageUtility.GetCurrentPrefabStage(); | ||
if (!prefabStage) return Array.Empty<T>(); | ||
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return prefabStage.prefabContentsRoot.GetComponentsInChildren<T>(true); | ||
} | ||
#endif | ||
} | ||
} |
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