Fix _forward_3d_gui_input
not working with the preview camera
#100875
+5
−1
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Fixes: #76873
Related: godotengine/godot-proposals#11424
I can't think of a reason why input forwarding should be disabled while the preview camera is enabled.
Without it developing a plugin similar to what the linked proposal above suggests implementing wouldn't be very straight-forward.Edit: This can be done with RenderingServer, but the prototyping process led to that discovery, so I believe this should still be enabled.
Below is a video using the functionality enabled by this PR to capture mouse movement events inside the editor viewport to control the character.
2024-12-28.12-43-40.mp4