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Merge branch 'main' of https://github.com/don1138/blender-pcoy into main
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don1138 committed Jul 12, 2021
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Expand Up @@ -37,11 +37,9 @@ It sets the Base Color of the Principled BSDF Shader node specifically named "Pr

## Notes

The PMOY colors can be too harsh and saturated for large objects, but some of them pop nicely when used for details. I use **Sand Dollar** a lot.
The PMOY colors can be too harsh and saturated for large objects, but some of them pop nicely when used for details. Or use them as a starting point, and tweak them into something better. Cut the saturation by 50-75% and see what you get.

Or use them as a starting point, and tweak them into something better. Cut the saturation by 50-75% and see what you get.

[**The Ugliest Color in the World**](https://www.huffpost.com/entry/ugliest-color-pantone_n_57570df6e4b0ca5c7b504538) is nice for for dirt, cracks, or crevices.
I use **Sand Dollar** a lot. [**The Ugliest Color in the World**](https://www.huffpost.com/entry/ugliest-color-pantone_n_57570df6e4b0ca5c7b504538) is nice for for dirt, cracks, or crevices.

The MCMC colors are pretty good as-is.

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