Skip to content

This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.

License

Notifications You must be signed in to change notification settings

WillScarlettOhara/InjectableGenericCameraSystem

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Injectable Generic Camera System

This is a generic injectable camera system which is used as a base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector. Some camera implementations have additional features like timestop.

It's written in C++ with some x86/x64 assembler to be able to intercept the location of the 3D camera in the game. The system is initially designed for 64bit hosts as all games are 64bit nowadays, but has been reworked to be used for 32bit games too.

Folder structure description

In the folder Cameras you'll several implementations of the system, adapted for specific games.

The cameras don't use a shared piece of code as in general cameras have to be adapted to a game pretty deeply and I didn't want to make a big configurable ball. Additionally, cameras are often written once and perhaps fixed once or twice when the game is updated, but that's it. Copying the code for each camera and adapting it makes possible to add new features to future cameras without affecting the older ones.

Requirements to build the code

To build the code, you need to have VC++ 2015 update 3 or higher, newer cameras need VC++ 2017. Additionally you need to have installed the Windows SDK, at least the windows 8 version. The VC++ installer should install this. The SDK is needed for DirectXMath.h

External dependencies

There's an external dependency on MinHook through a git submodule. This should be downloaded automatically when you clone the repo. The camera uses DirectXMath for the 3D math, which is a self-contained .h file, from the Windows SDK.

Camera's released:

In-depth article about IGCS and how to create camera tools

I've written a long, in-depth article about how to create camera tools and how IGCS works on my blog.

Acknowledgements

Some camera code uses MinHook by Tsuda Kageyu.

About

This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 83.5%
  • C 13.9%
  • Assembly 2.6%