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Features
This list does not contain everything within MiNET, as many things that are not on the list are actually implemented, and some of the features on the list are not fully working.
- Multi-world handling through plugin API.
- Block placements of most blocks. Please report not working blocks (orientation and similar).
- Water and lava physics.
- Entities, Players and PrimedTnT.
- Item entities & drops.
- Items are in to some degree. Bucket, Signs, Doors are implemented. All items that should place blocks, will do so. Most special items implemented. Please report missing items.
- Inventory and hotbar for player.
- Chest inventories (double chests not implemented).
- Armour.
- Crafting.
- Smelting.
- Health and damage.
- Plugin development (full support)
- Spawn mobs using Plugin API.
- Mobs with AI (implemented AI, but not on all entities. Please see UHC for more information).
- Pushback on entities.
- Gravity and movement controlled by server (arrows, snowballs, etc).
- Flatland generator.
- Rails & Minecarts
- Boats
Currently at 700 simultaneous players within visible distance of eachother. TPS 10-20ms. Latency around 15ms. Aprox it means 10.000.000 player moves per second handled by the server at 4-600Mbit/s outgoing.
Tested for 5000 player distrubuted over 60 worlds/levels. That is currently the max for the CPU. But this is only at aprox 6mbit/s input, and I've tested it at 25mbit/s input, so will look into how to speed the outgoing up a bit.
Anvil chunkloading is now faster than ever. Thanks to some serious performance enhancements to fnbt, pre-caching chunks for the spawn now takes 1.5s where it used to take 20-30s earlier. This will have a huge impact on chunk performance and CPU when running the server with large and complex worlds.