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Development Timeline

Jiayin Cao edited this page Feb 7, 2021 · 8 revisions
  • Socket IPC ( 2021.1 )

    • Support Tev in SORT
    • Blender talks to SORT through sockets, not shared memory anymore.
  • Volumetric Rendering ( 2020.2 - 2020.3 )

  • Transparent Material ( 2020.1 )

  • Refreshed Website ( 2019.12 )

  • Subsurface Scattering ( 2019.7 - 2019.11 )

  • Blender 2.8 ( 2019.7 )

    • Basic support of blender 2.8
    • Enhanced material system with grouped node supported
    • Exposed parameters in materials
    • Polished the implementation of Blender 2.7x plugin
  • DreamWork Fabric BRDF ( 2019.6 )

  • Distribution Based BRDF ( 2019.5 )

  • 2015 Disney BRDF ( 2019.4 )

    • Add transmittance in the BRDF
    • Subsurface scattering not done yet
  • Open Shading Language Support ( 2019.3 - 2019.4 )

    • Basic support for OSL
    • Refactoring the whole material system
    • Way better support for network material system
    • Ease the workflow to add a new node, no need to compile renderer anymore
    • Quite a lot of flexibility in my material system
    • Deleted old material system implementation
    • Way more complex UI design
    • A lot more nodes than before
    • Support advanced nodes like re-route, group
  • Refactoring several components of the renderer ( 2018.12 - 2019.2 )

    • More primitive type, not just triangle
    • Task scheduler system
    • Entity system
    • Hair shading
    • Physically based hair shading model used in PBRT
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