-
Notifications
You must be signed in to change notification settings - Fork 60
Development Timeline
Jiayin Cao edited this page Feb 7, 2021
·
8 revisions
-
Socket IPC ( 2021.1 )
- Support Tev in SORT
- Blender talks to SORT through sockets, not shared memory anymore.
-
Volumetric Rendering ( 2020.2 - 2020.3 )
-
Transparent Material ( 2020.1 )
-
Refreshed Website ( 2019.12 )
-
Subsurface Scattering ( 2019.7 - 2019.11 )
-
Blender 2.8 ( 2019.7 )
- Basic support of blender 2.8
- Enhanced material system with grouped node supported
- Exposed parameters in materials
- Polished the implementation of Blender 2.7x plugin
-
DreamWork Fabric BRDF ( 2019.6 )
-
Distribution Based BRDF ( 2019.5 )
-
2015 Disney BRDF ( 2019.4 )
- Add transmittance in the BRDF
- Subsurface scattering not done yet
-
Open Shading Language Support ( 2019.3 - 2019.4 )
- Basic support for OSL
- Refactoring the whole material system
- Way better support for network material system
- Ease the workflow to add a new node, no need to compile renderer anymore
- Quite a lot of flexibility in my material system
- Deleted old material system implementation
- Way more complex UI design
- A lot more nodes than before
- Support advanced nodes like re-route, group
-
Refactoring several components of the renderer ( 2018.12 - 2019.2 )
- More primitive type, not just triangle
- Task scheduler system
- Entity system
- Hair shading
- Physically based hair shading model used in PBRT
Copyright© 2011-2020 Jiayin Cao. All rights reserved.