Skip to content
This repository has been archived by the owner on Mar 9, 2020. It is now read-only.

Commit

Permalink
Merge pull request #255 from romyu/patch-4
Browse files Browse the repository at this point in the history
クリアゲージの伸び率判定時の譜面レベル取得方法の修正
  • Loading branch information
AioiLight authored Dec 28, 2018
2 parents 995e9c1 + 7e1a585 commit bade362
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions TJAPlayer3/Stages/07.Game/CAct演奏ゲージ共通.cs
Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,7 @@ public void Init(int nRiskyTimes_InitialVal ) // ゲージ初期化
this.nRiskyTimes_Initial = TJAPlayer3.ConfigIni.nRisky;
}

switch( TJAPlayer3.DTX.LEVEL.Taiko )
switch( TJAPlayer3.DTX.LEVELtaiko[TJAPlayer3.stage選曲.n確定された曲の難易度] )
{
case 1:
case 2:
Expand Down Expand Up @@ -347,7 +347,7 @@ public void Damage( E楽器パート screenmode, E楽器パート part, E判定

if( fDamage >= 0 )
{
fDamage = -fDamage*2;
fDamage = -fDamage;
}

if( this.bRisky )
Expand Down

0 comments on commit bade362

Please sign in to comment.