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Cyberpunk 2077.CT
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Cyberpunk 2077.CT
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="34">
<CheatEntries>
<CheatEntry>
<ID>34</ID>
<Description>"Player Scripts"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanmodule(player1,Cyberpunk2077.exe,41 B8 0A 00 00 00 48 8B 01 FF 90 ?? ?? ?? ?? 48 8B 8B)
alloc(newmem,$1000,player1)
label(code)
label(return)
label(getPlayer)
newmem:
mov rax,getPlayer
mov byte ptr [rax],1
code:
mov r8d,0000000A
jmp return
align 10
getPlayer:
db 1
player1:
jmp newmem
nop
return:
registersymbol(player1)
aobscanmodule(player2,Cyberpunk2077.exe,8B ?? 10 39 ?? 18 74 ?? 8B ?? 83)
alloc(player2Bkp,$1000,player2)
label(code2)
label(return2)
label(playerPtr)
player2Bkp:
readmem(player2,6)
jne return2
code2:
mov rax,getPlayer
cmp byte ptr [rax],1
jne @f
mov byte ptr [rax],0
mov rax,playerPtr
add rbx,20
lea rbx,[rbx]
mov [rax],rbx
sub rbx,20
@@:
readmem(player2,6)
jmp return2
align 10
playerPtr:
dq 0
db 0
db 0
player2:
jmp player2Bkp
nop
return2:
registersymbol(player2)
registersymbol(player2Bkp)
registersymbol(playerPtr)
aobscanmodule(player3,Cyberpunk2077.exe,F3 0F 58 89 ?? ?? ?? ?? 45 33)
alloc(newmem3,$1000,player3)
label(player3Bkp)
label(return3)
label(doCheat)
label(mask)
newmem3:
mov r8,playerPtr
cmp byte ptr [r8+08],1
jne @f
mov r8,[r8]
cmp r8,rcx
je doCheat
mov r8,playerPtr
@@:
cmp byte ptr [r8+09],1
jne @f
mov r8,[r8]
add r8,1C8
cmp r8,rcx
je doCheat
@@:
jmp player3Bkp
doCheat:
andps xmm1,[mask]
player3Bkp:
readmem(player3,8)
jmp return3
align 10
mask:
dd 7FFFFFFF
dd -1
dq -1
dq -1
dq -1
player3:
jmp newmem3
nop 3
return3:
registersymbol(player3)
registersymbol(player3Bkp)
[DISABLE]
player1:
db 41 B8 0A 00 00 00
unregistersymbol(player1)
dealloc(newmem)
player2:
readmem(player2Bkp,6)
unregistersymbol(player2)
unregistersymbol(player2Bkp)
dealloc(player2Bkp)
player3:
readmem(player3Bkp,8)
unregistersymbol(player3)
unregistersymbol(player3Bkp)
dealloc(newmem3)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+24F3F13
Cyberpunk2077.exe+24F3EE4: 48 8D 54 24 20 - lea rdx,[rsp+20]
Cyberpunk2077.exe+24F3EE9: FF 90 20 02 00 00 - call qword ptr [rax+00000220]
Cyberpunk2077.exe+24F3EEF: 48 8B 54 24 20 - mov rdx,[rsp+20]
Cyberpunk2077.exe+24F3EF4: 48 85 D2 - test rdx,rdx
Cyberpunk2077.exe+24F3EF7: 74 40 - je Cyberpunk2077.exe+24F3F39
Cyberpunk2077.exe+24F3EF9: 48 83 C2 48 - add rdx,48
Cyberpunk2077.exe+24F3EFD: 48 8D 4C 24 30 - lea rcx,[rsp+30]
Cyberpunk2077.exe+24F3F02: E8 69 7C 4A FF - call Cyberpunk2077.exe+199BB70
Cyberpunk2077.exe+24F3F07: 48 8B 8B 00 02 00 00 - mov rcx,[rbx+00000200]
Cyberpunk2077.exe+24F3F0E: 48 8D 54 24 30 - lea rdx,[rsp+30]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+24F3F13: 41 B8 0A 00 00 00 - mov r8d,0000000A
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+24F3F19: 48 8B 01 - mov rax,[rcx]
Cyberpunk2077.exe+24F3F1C: FF 90 B0 01 00 00 - call qword ptr [rax+000001B0]
Cyberpunk2077.exe+24F3F22: 48 8B 8B F8 01 00 00 - mov rcx,[rbx+000001F8]
Cyberpunk2077.exe+24F3F29: 48 8D 54 24 50 - lea rdx,[rsp+50]
Cyberpunk2077.exe+24F3F2E: F3 0F 11 44 24 50 - movss [rsp+50],xmm0
Cyberpunk2077.exe+24F3F34: E8 57 67 E4 FE - call Cyberpunk2077.exe+133A690
Cyberpunk2077.exe+24F3F39: 48 8B 4C 24 28 - mov rcx,[rsp+28]
Cyberpunk2077.exe+24F3F3E: 48 85 C9 - test rcx,rcx
Cyberpunk2077.exe+24F3F41: 74 30 - je Cyberpunk2077.exe+24F3F73
Cyberpunk2077.exe+24F3F43: B8 FF FF FF FF - mov eax,FFFFFFFF
}
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+1AE3BB0
Cyberpunk2077.exe+1AE3B90: 8B 5E 1C - mov ebx,[rsi+1C]
Cyberpunk2077.exe+1AE3B93: 0F AF DA - imul ebx,edx
Cyberpunk2077.exe+1AE3B96: 48 03 5E 10 - add rbx,[rsi+10]
Cyberpunk2077.exe+1AE3B9A: 44 39 73 04 - cmp [rbx+04],r14d
Cyberpunk2077.exe+1AE3B9E: 75 18 - jne Cyberpunk2077.exe+1AE3BB8
Cyberpunk2077.exe+1AE3BA0: 48 8B D5 - mov rdx,rbp
Cyberpunk2077.exe+1AE3BA3: 48 8D 4B 08 - lea rcx,[rbx+08]
Cyberpunk2077.exe+1AE3BA7: E8 94 0E C6 FE - call Cyberpunk2077.exe+744A40
Cyberpunk2077.exe+1AE3BAC: 84 C0 - test al,al
Cyberpunk2077.exe+1AE3BAE: 74 08 - je Cyberpunk2077.exe+1AE3BB8
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+1AE3BB0: 8B 45 10 - mov eax,[rbp+10]
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+1AE3BB3: 39 43 18 - cmp [rbx+18],eax
Cyberpunk2077.exe+1AE3BB6: 74 2C - je Cyberpunk2077.exe+1AE3BE4
Cyberpunk2077.exe+1AE3BB8: 8B 13 - mov edx,[rbx]
Cyberpunk2077.exe+1AE3BBA: 83 FA FF - cmp edx,-01
Cyberpunk2077.exe+1AE3BBD: 75 D1 - jne Cyberpunk2077.exe+1AE3B90
Cyberpunk2077.exe+1AE3BBF: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+1AE3BC4: 32 C9 - xor cl,cl
Cyberpunk2077.exe+1AE3BC6: 48 8B 7C 24 48 - mov rdi,[rsp+48]
Cyberpunk2077.exe+1AE3BCB: 4C 8B 74 24 50 - mov r14,[rsp+50]
Cyberpunk2077.exe+1AE3BD0: 33 D2 - xor edx,edx
}
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+1953FD0
Cyberpunk2077.exe+1953FB5: 0F 28 C6 - movaps xmm0,xmm6
Cyberpunk2077.exe+1953FB8: 0F 28 74 24 40 - movaps xmm6,[rsp+40]
Cyberpunk2077.exe+1953FBD: 48 8B 6C 24 68 - mov rbp,[rsp+68]
Cyberpunk2077.exe+1953FC2: 48 8B 74 24 70 - mov rsi,[rsp+70]
Cyberpunk2077.exe+1953FC7: 48 83 C4 50 - add rsp,50
Cyberpunk2077.exe+1953FCB: 5F - pop rdi
Cyberpunk2077.exe+1953FCC: C3 - ret
Cyberpunk2077.exe+1953FCD: CC - int 3
Cyberpunk2077.exe+1953FCE: CC - int 3
Cyberpunk2077.exe+1953FCF: CC - int 3
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+1953FD0: F3 0F 58 89 90 01 00 00 - addss xmm1,[rcx+00000190]
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+1953FD8: 45 33 C9 - xor r9d,r9d
Cyberpunk2077.exe+1953FDB: 45 33 C0 - xor r8d,r8d
Cyberpunk2077.exe+1953FDE: E9 7D 38 00 00 - jmp Cyberpunk2077.exe+1957860
Cyberpunk2077.exe+1953FE3: CC - int 3
Cyberpunk2077.exe+1953FE4: CC - int 3
Cyberpunk2077.exe+1953FE5: CC - int 3
Cyberpunk2077.exe+1953FE6: CC - int 3
Cyberpunk2077.exe+1953FE7: CC - int 3
Cyberpunk2077.exe+1953FE8: CC - int 3
Cyberpunk2077.exe+1953FE9: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>46</ID>
<Description>"Unlimited Health"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
playerPtr+08:
db 1
[DISABLE]
playerPtr+08:
db 0
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>47</ID>
<Description>"Unlimited Stamina"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
playerPtr+09:
db 1
[DISABLE]
playerPtr+09:
db 0
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>"Health Pointer"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>playerPtr</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>36</ID>
<Description>"Maximum"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+188</Address>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"Current%"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+190</Address>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"Bonus?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+194</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>42</ID>
<Description>"Stamina Pointer"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<ShowAsSigned>0</ShowAsSigned>
<GroupHeader>1</GroupHeader>
<Address>playerPtr</Address>
<Offsets>
<Offset>1C8</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>43</ID>
<Description>"Maximum"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+188</Address>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"Current%"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+190</Address>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"Bonus?"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>+194</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>48</ID>
<Description>"Infinite Health"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(infHealth,Cyberpunk2077.exe,F3 0F 11 82 90 01 00 00)
registersymbol(infHealth)
alloc(newinfHealth,100,infHealth)
label(codeinfHealth)
label(returninfHealth)
newinfHealth:
cmp [rdx+8],1
jne codeinfHealth
movss xmm0,[rdx+188]
codeinfHealth:
movss [rdx+00000190],xmm0
jmp returninfHealth
infHealth:
jmp newinfHealth
nop 3
returninfHealth:
[DISABLE]
infHealth:
db F3 0F 11 82 90 01 00 00
unregistersymbol(infHealth)
dealloc(newinfHealth)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+195793A
Cyberpunk2077.exe+19578E8: 7D 1F - jnl Cyberpunk2077.exe+1957909
Cyberpunk2077.exe+19578EA: EB D8 - jmp Cyberpunk2077.exe+19578C4
Cyberpunk2077.exe+19578EC: 0F 2F C8 - comiss xmm1,xmm0
Cyberpunk2077.exe+19578EF: 0F 96 C0 - setbe al
Cyberpunk2077.exe+19578F2: 38 82 9E 01 00 00 - cmp [rdx+0000019E],al
Cyberpunk2077.exe+19578F8: 74 0F - je Cyberpunk2077.exe+1957909
Cyberpunk2077.exe+19578FA: 80 79 11 00 - cmp byte ptr [rcx+11],00
Cyberpunk2077.exe+19578FE: 74 09 - je Cyberpunk2077.exe+1957909
Cyberpunk2077.exe+1957900: 8B 41 08 - mov eax,[rcx+08]
Cyberpunk2077.exe+1957903: 89 82 98 01 00 00 - mov [rdx+00000198],eax
Cyberpunk2077.exe+1957909: F3 0F 10 82 94 01 00 00 - movss xmm0,[rdx+00000194]
Cyberpunk2077.exe+1957911: 0F 57 D2 - xorps xmm2,xmm2
Cyberpunk2077.exe+1957914: 0F 2F CA - comiss xmm1,xmm2
Cyberpunk2077.exe+1957917: F3 0F 10 1D B5 45 5F 01 - movss xmm3,[Cyberpunk2077.exe+2F4BED4]
Cyberpunk2077.exe+195791F: F3 0F 58 C3 - addss xmm0,xmm3
Cyberpunk2077.exe+1957923: 73 03 - jae Cyberpunk2077.exe+1957928
Cyberpunk2077.exe+1957925: 0F 57 C9 - xorps xmm1,xmm1
Cyberpunk2077.exe+1957928: 80 8A 9F 01 00 00 04 - or byte ptr [rdx+0000019F],04
Cyberpunk2077.exe+195792F: F3 0F 5D C1 - minss xmm0,xmm1
Cyberpunk2077.exe+1957933: 80 BA 9D 01 00 00 02 - cmp byte ptr [rdx+0000019D],02
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+195793A: F3 0F 11 82 90 01 00 00 - movss [rdx+00000190],xmm0
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+1957942: 75 22 - jne Cyberpunk2077.exe+1957966
Cyberpunk2077.exe+1957944: F3 0F 5C C3 - subss xmm0,xmm3
Cyberpunk2077.exe+1957948: 0F 2F C2 - comiss xmm0,xmm2
Cyberpunk2077.exe+195794B: F3 0F 11 82 94 01 00 00 - movss [rdx+00000194],xmm0
Cyberpunk2077.exe+1957953: 77 11 - ja Cyberpunk2077.exe+1957966
Cyberpunk2077.exe+1957955: C7 82 94 01 00 00 00 00 00 00 - mov [rdx+00000194],00000000
Cyberpunk2077.exe+195795F: C6 82 9D 01 00 00 00 - mov byte ptr [rdx+0000019D],00
Cyberpunk2077.exe+1957966: C3 - ret
Cyberpunk2077.exe+1957967: CC - int 3
Cyberpunk2077.exe+1957968: CC - int 3
Cyberpunk2077.exe+1957969: CC - int 3
Cyberpunk2077.exe+195796A: CC - int 3
Cyberpunk2077.exe+195796B: CC - int 3
Cyberpunk2077.exe+195796C: CC - int 3
Cyberpunk2077.exe+195796D: CC - int 3
Cyberpunk2077.exe+195796E: CC - int 3
Cyberpunk2077.exe+195796F: CC - int 3
Cyberpunk2077.exe+1957970: 80 89 9F 01 00 00 08 - or byte ptr [rcx+0000019F],08
Cyberpunk2077.exe+1957977: F3 0F 11 89 8C 01 00 00 - movss [rcx+0000018C],xmm1
Cyberpunk2077.exe+195797F: C3 - ret
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>59</ID>
<Description>"No Recoil"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(aobSetRecoil,Cyberpunk2077.exe,41 FF 50 08 4C 8B A4 24 F0 02 00 00 48 85 C0) // should be unique
aobSetRecoil:
db 90 90 90 90
registersymbol(aobSetRecoil)
[DISABLE]
aobSetRecoil:
db 41 FF 50 08
unregistersymbol(aobSetRecoil)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>60</ID>
<Description>"Populate Pointers"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
[ENABLE]
if syntaxcheck then return end
populateRecords()
[DISABLE]
if syntaxcheck then return end
local addList = getAddressList()
local topRec = addList.getMemoryRecordByDescription("Populate Pointers")
if topRec ~= nil then
while topRec.Count > 0 do
topRec.Child[0]:Delete()
end
end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"Infinite Ammo"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(infAmmo,Cyberpunk2077.exe,75 7F 48 8D 8E 28 03 00 00)
alloc(newmem,$1000,infAmmo)
label(code)
label(return)
newmem:
code:
jmp Cyberpunk2077.exe+1A7E686
lea rcx,[rsi+00000328]
jmp return
infAmmo:
jmp newmem
nop 4
return:
registersymbol(infAmmo)
[DISABLE]
infAmmo:
db 75 7F 48 8D 8E 28 03 00 00
unregistersymbol(infAmmo)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+1A7E605
Cyberpunk2077.exe+1A7E5D5: 48 8B 86 00 02 00 00 - mov rax,[rsi+00000200]
Cyberpunk2077.exe+1A7E5DC: 48 89 45 C0 - mov [rbp-40],rax
Cyberpunk2077.exe+1A7E5E0: 0F B6 9E 44 03 00 00 - movzx ebx,byte ptr [rsi+00000344]
Cyberpunk2077.exe+1A7E5E7: 49 8B CF - mov rcx,r15
Cyberpunk2077.exe+1A7E5EA: 4C 89 A4 24 18 03 00 00 - mov [rsp+00000318],r12
Cyberpunk2077.exe+1A7E5F2: E8 59 E6 FE FF - call Cyberpunk2077.exe+1A6CC50
Cyberpunk2077.exe+1A7E5F7: 0F B7 F8 - movzx edi,ax
Cyberpunk2077.exe+1A7E5FA: 66 85 C0 - test ax,ax
Cyberpunk2077.exe+1A7E5FD: 0F 84 45 02 00 00 - je Cyberpunk2077.exe+1A7E848
Cyberpunk2077.exe+1A7E603: 84 DB - test bl,bl
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+1A7E605: 75 7F - jne Cyberpunk2077.exe+1A7E686
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+1A7E607: 48 8D 8E 28 03 00 00 - lea rcx,[rsi+00000328]
Cyberpunk2077.exe+1A7E60E: E8 0D E1 FF 00 - call Cyberpunk2077.exe+2A7C720
Cyberpunk2077.exe+1A7E613: 0F B7 8E 40 03 00 00 - movzx ecx,word ptr [rsi+00000340]
Cyberpunk2077.exe+1A7E61A: 66 3B CF - cmp cx,di
Cyberpunk2077.exe+1A7E61D: 66 0F 46 F9 - cmovbe di,cx
Cyberpunk2077.exe+1A7E621: 66 2B CF - sub cx,di
Cyberpunk2077.exe+1A7E624: 44 0F B7 E1 - movzx r12d,cx
Cyberpunk2077.exe+1A7E628: 48 8B 8E 98 03 00 00 - mov rcx,[rsi+00000398]
Cyberpunk2077.exe+1A7E62F: 41 8B D4 - mov edx,r12d
Cyberpunk2077.exe+1A7E632: E8 49 39 FE FF - call Cyberpunk2077.exe+1A61F80
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>53</ID>
<Description>"Inf Ammo/Items/Money doesn't decrease but cant increase"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(infAmmoPouch,Cyberpunk2077.exe,89 57 78 48 83 C4 20)
registersymbol(infAmmoPouch)
aobscanmodule(infAmmoClip,Cyberpunk2077.exe,44 89 A6 40 03 00 00)
registersymbol(infAmmoClip)
infAmmoPouch:
nop 3
infAmmoClip:
nop 7
[DISABLE]
infAmmoPouch:
db 89 57 78 48 83 C4 20
infAmmoClip:
db 44 89 A6 40 03 00 00
unregistersymbol(infAmmoPouch)
unregistersymbol(infAmmo)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+17CFEA0
Cyberpunk2077.exe+17CFE5F: CC - int 3
Cyberpunk2077.exe+17CFE60: 48 89 5C 24 08 - mov [rsp+08],rbx
Cyberpunk2077.exe+17CFE65: 57 - push rdi
Cyberpunk2077.exe+17CFE66: 48 83 EC 20 - sub rsp,20
Cyberpunk2077.exe+17CFE6A: 48 8B 01 - mov rax,[rcx]
Cyberpunk2077.exe+17CFE6D: 8B DA - mov ebx,edx
Cyberpunk2077.exe+17CFE6F: BA 99 02 00 00 - mov edx,00000299
Cyberpunk2077.exe+17CFE74: 48 8B F9 - mov rdi,rcx
Cyberpunk2077.exe+17CFE77: FF 90 68 01 00 00 - call qword ptr [rax+00000168]
Cyberpunk2077.exe+17CFE7D: 8B 4F 78 - mov ecx,[rdi+78]
Cyberpunk2077.exe+17CFE80: BA 01 00 00 00 - mov edx,00000001
Cyberpunk2077.exe+17CFE85: F3 48 0F 2C C0 - cvttss2si rax,xmm0
Cyberpunk2077.exe+17CFE8A: 3B C2 - cmp eax,edx
Cyberpunk2077.exe+17CFE8C: 0F 43 D0 - cmovae edx,eax
Cyberpunk2077.exe+17CFE8F: 33 C0 - xor eax,eax
Cyberpunk2077.exe+17CFE91: 03 CB - add ecx,ebx
Cyberpunk2077.exe+17CFE93: 48 8B 5C 24 30 - mov rbx,[rsp+30]
Cyberpunk2077.exe+17CFE98: 0F 49 C1 - cmovns eax,ecx
Cyberpunk2077.exe+17CFE9B: 3B C2 - cmp eax,edx
Cyberpunk2077.exe+17CFE9D: 0F 4E D0 - cmovle edx,eax
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+17CFEA0: 89 57 78 - mov [rdi+78],edx
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+17CFEA3: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+17CFEA7: 5F - pop rdi
Cyberpunk2077.exe+17CFEA8: C3 - ret
Cyberpunk2077.exe+17CFEA9: CC - int 3
Cyberpunk2077.exe+17CFEAA: CC - int 3
Cyberpunk2077.exe+17CFEAB: CC - int 3
Cyberpunk2077.exe+17CFEAC: CC - int 3
Cyberpunk2077.exe+17CFEAD: CC - int 3
Cyberpunk2077.exe+17CFEAE: CC - int 3
Cyberpunk2077.exe+17CFEAF: CC - int 3
Cyberpunk2077.exe+17CFEB0: 48 89 5C 24 10 - mov [rsp+10],rbx
Cyberpunk2077.exe+17CFEB5: 48 89 74 24 18 - mov [rsp+18],rsi
Cyberpunk2077.exe+17CFEBA: 55 - push rbp
Cyberpunk2077.exe+17CFEBB: 57 - push rdi
Cyberpunk2077.exe+17CFEBC: 41 56 - push r14
Cyberpunk2077.exe+17CFEBE: 48 8D 6C 24 B9 - lea rbp,[rsp-47]
Cyberpunk2077.exe+17CFEC3: 48 81 EC F0 00 00 00 - sub rsp,000000F0
Cyberpunk2077.exe+17CFECA: 48 8B FA - mov rdi,rdx
Cyberpunk2077.exe+17CFECD: 4C 8B F1 - mov r14,rcx
Cyberpunk2077.exe+17CFED0: E8 DB BB C3 FF - call Cyberpunk2077.exe+140BAB0
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"Infinite Money (not working right)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(Money_Scan,Cyberpunk2077.exe,8B 41 78 C3 CC CC CC CC CC CC CC CC CC CC CC CC 48) // should be unique
alloc(newmem,$1000,Money_Scan)
globalalloc(MoneyScan,4)
label(code)
label(return)
newmem:
push rax
lea rax,[rcx+78]
mov [MoneyScan],rax
pop rax
code:
mov eax,[rcx+78]
ret
int 3
jmp return
Money_Scan:
jmp newmem
return:
registersymbol(Money_Scan)
[DISABLE]
Money_Scan:
db 8B 41 78 C3 CC
unregistersymbol(Money_Scan)
dealloc(newmem)
dealloc(MoneyScan)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+17C1BB0
Cyberpunk2077.exe+17C1BA6: C3 - ret
Cyberpunk2077.exe+17C1BA7: CC - int 3
Cyberpunk2077.exe+17C1BA8: CC - int 3
Cyberpunk2077.exe+17C1BA9: CC - int 3
Cyberpunk2077.exe+17C1BAA: CC - int 3
Cyberpunk2077.exe+17C1BAB: CC - int 3
Cyberpunk2077.exe+17C1BAC: CC - int 3
Cyberpunk2077.exe+17C1BAD: CC - int 3
Cyberpunk2077.exe+17C1BAE: CC - int 3
Cyberpunk2077.exe+17C1BAF: CC - int 3
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+17C1BB0: 8B 41 78 - mov eax,[rcx+78]
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+17C1BB3: C3 - ret
Cyberpunk2077.exe+17C1BB4: CC - int 3
Cyberpunk2077.exe+17C1BB5: CC - int 3
Cyberpunk2077.exe+17C1BB6: CC - int 3
Cyberpunk2077.exe+17C1BB7: CC - int 3
Cyberpunk2077.exe+17C1BB8: CC - int 3
Cyberpunk2077.exe+17C1BB9: CC - int 3
Cyberpunk2077.exe+17C1BBA: CC - int 3
Cyberpunk2077.exe+17C1BBB: CC - int 3
Cyberpunk2077.exe+17C1BBC: CC - int 3
}
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>55</ID>
<Description>"Attributes (Turn it on, spend a point to get your 10 points and turn it off.)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>56</ID>
<Description>"Populate Pointers"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
[ENABLE]
if syntaxcheck then return end
populateRecords()
[DISABLE]
if syntaxcheck then return end
local addList = getAddressList()
local topRec = addList.getMemoryRecordByDescription("Populate Pointers")
if topRec ~= nil then
while topRec.Count > 0 do
topRec.Child[0]:Delete()
end
end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"Perks (activate it, spend a point and then turn it off when you have 10 perk points)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(INJECT,Cyberpunk2077.exe,89 03 48 85 F6 74 02 89 06 48 8B 5C 24 40 48 8B 6C 24 58 48 83 C4 20 41 5E 5F 5E C3 CC CC CC CC CC CC CC CC 48 89 5C 24 08 48 89 6C 24 20 56 57 41 56 48 83 EC 20 48 8B 02 4C 8D 35 24 27 A5 03 33 ED C7 44 24 48 00 00 00 00 C6 42 60 01 49 8B F0 48 89 6A 30 4C 8D 44 24 48 48 89 6A 38 45 33 C9 0F B6 08 48 8B FA 48 FF C0 48 89 02 8B C1 48 8B 4A 40 41 FF 14 C6 48 8B 47 30 48 8D 5C 24 48 48 85 C0) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rbx],#10
test rsi,rsi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 03 48 85 F6
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+23C02C
Cyberpunk2077.exe+23C00D: 48 8B D7 - mov rdx,rdi
Cyberpunk2077.exe+23C010: 0F B6 08 - movzx ecx,byte ptr [rax]
Cyberpunk2077.exe+23C013: 48 FF C0 - inc rax
Cyberpunk2077.exe+23C016: 48 89 07 - mov [rdi],rax
Cyberpunk2077.exe+23C019: 8B C1 - mov eax,ecx
Cyberpunk2077.exe+23C01B: 48 8B 4F 40 - mov rcx,[rdi+40]
Cyberpunk2077.exe+23C01F: FF 54 C5 00 - call qword ptr [rbp+rax*8+00]
Cyberpunk2077.exe+23C023: 48 FF 07 - inc [rdi]
Cyberpunk2077.exe+23C026: 8B 03 - mov eax,[rbx]
Cyberpunk2077.exe+23C028: 2B 44 24 50 - sub eax,[rsp+50]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+23C02C: 89 03 - mov [rbx],eax
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+23C02E: 48 85 F6 - test rsi,rsi
Cyberpunk2077.exe+23C031: 74 02 - je Cyberpunk2077.exe+23C035
Cyberpunk2077.exe+23C033: 89 06 - mov [rsi],eax
Cyberpunk2077.exe+23C035: 48 8B 5C 24 40 - mov rbx,[rsp+40]
Cyberpunk2077.exe+23C03A: 48 8B 6C 24 58 - mov rbp,[rsp+58]
Cyberpunk2077.exe+23C03F: 48 83 C4 20 - add rsp,20
Cyberpunk2077.exe+23C043: 41 5E - pop r14
Cyberpunk2077.exe+23C045: 5F - pop rdi
Cyberpunk2077.exe+23C046: 5E - pop rsi
Cyberpunk2077.exe+23C047: C3 - ret
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>54</ID>
<Description>"Populate Pointers"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
[ENABLE]
if syntaxcheck then return end
populateRecords()
[DISABLE]
if syntaxcheck then return end
local addList = getAddressList()
local topRec = addList.getMemoryRecordByDescription("Populate Pointers")
if topRec ~= nil then
while topRec.Count > 0 do
topRec.Child[0]:Delete()
end
end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>61</ID>
<Description>"Experience Pointers (open character panel)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
function populateRecords()
local baseAddr = getAddressSafe('basePTR')
local numAddr = readInteger(getAddressSafe('numAddress'))
local addList = getAddressList()
local topRec = addList.getMemoryRecordByDescription("Populate Pointers")
if topRec == nil then return end
local i = 1
while readQword(baseAddr) ~= 0 or i <= numAddr do
local addrPTR = readQword(baseAddr)
local desc = "Item "..i.." Quantity"
local newRec = addList.createMemoryRecord()
newRec.setDescription(desc)
newRec.setAddress(addrPTR+0x78)
newRec.setType(3)
newRec.appendToEntry(topRec)
baseAddr = baseAddr + 8
i = i + 1
end
end
{$asm}
[ENABLE]
aobscanmodule(getInventory,Cyberpunk2077.exe,8B 41 78 C3 CC CC CC CC CC CC CC CC CC CC CC CC 48)
registersymbol(getInventory)
registersymbol(basePTR)
registersymbol(numAddress)
alloc(newgetInventory,100,getInventory)
alloc(basePTR,$1000) //Contains base address for each value
label(codegetInventory)
label(returngetInventory)
label(startCheck)
label(loadAddress)
newgetInventory:
push rax
push rbx
xor rax,rax
startCheck:
cmp [numAddress],100
jae codegetInventory
mov rbx,basePTR
@@:
cmp rcx,[rbx]
je codegetInventory
cmp [rbx],0
je loadAddress
add rbx,8
cmp rax,[numAddress]
jae codegetInventory
inc rax
jmp @b
loadAddress:
mov [rbx],rcx
inc [numAddress]
codegetInventory:
pop rbx
pop rax
mov eax,[rcx+78]
ret
int 3
jmp returngetInventory
numAddress:
dd 0
getInventory:
jmp newgetInventory
returngetInventory:
[DISABLE]
getInventory:
db 8B 41 78 C3 CC
unregistersymbol(getInventory)
unregistersymbol(basePTR)
unregistersymbol(numAddress)
dealloc(newgetInventory)
dealloc(basePTR)
{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+17C1BB0
Cyberpunk2077.exe+17C1B97: C3 - ret
Cyberpunk2077.exe+17C1B98: CC - int 3
Cyberpunk2077.exe+17C1B99: CC - int 3
Cyberpunk2077.exe+17C1B9A: CC - int 3
Cyberpunk2077.exe+17C1B9B: CC - int 3
Cyberpunk2077.exe+17C1B9C: CC - int 3
Cyberpunk2077.exe+17C1B9D: CC - int 3
Cyberpunk2077.exe+17C1B9E: CC - int 3
Cyberpunk2077.exe+17C1B9F: CC - int 3
Cyberpunk2077.exe+17C1BA0: 8B 81 E8 00 00 00 - mov eax,[rcx+000000E8]
Cyberpunk2077.exe+17C1BA6: C3 - ret
Cyberpunk2077.exe+17C1BA7: CC - int 3
Cyberpunk2077.exe+17C1BA8: CC - int 3
Cyberpunk2077.exe+17C1BA9: CC - int 3
Cyberpunk2077.exe+17C1BAA: CC - int 3
Cyberpunk2077.exe+17C1BAB: CC - int 3
Cyberpunk2077.exe+17C1BAC: CC - int 3
Cyberpunk2077.exe+17C1BAD: CC - int 3
Cyberpunk2077.exe+17C1BAE: CC - int 3
Cyberpunk2077.exe+17C1BAF: CC - int 3
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+17C1BB0: 8B 41 78 - mov eax,[rcx+78]
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+17C1BB3: C3 - ret
Cyberpunk2077.exe+17C1BB4: CC - int 3
Cyberpunk2077.exe+17C1BB5: CC - int 3
Cyberpunk2077.exe+17C1BB6: CC - int 3
Cyberpunk2077.exe+17C1BB7: CC - int 3
Cyberpunk2077.exe+17C1BB8: CC - int 3
Cyberpunk2077.exe+17C1BB9: CC - int 3
Cyberpunk2077.exe+17C1BBA: CC - int 3
Cyberpunk2077.exe+17C1BBB: CC - int 3
Cyberpunk2077.exe+17C1BBC: CC - int 3
Cyberpunk2077.exe+17C1BBD: CC - int 3
Cyberpunk2077.exe+17C1BBE: CC - int 3
Cyberpunk2077.exe+17C1BBF: CC - int 3
Cyberpunk2077.exe+17C1BC0: 48 8B 81 80 00 00 00 - mov rax,[rcx+00000080]
Cyberpunk2077.exe+17C1BC7: 48 89 02 - mov [rdx],rax
Cyberpunk2077.exe+17C1BCA: 48 8B 81 88 00 00 00 - mov rax,[rcx+00000088]
Cyberpunk2077.exe+17C1BD1: 48 89 42 08 - mov [rdx+08],rax
Cyberpunk2077.exe+17C1BD5: 48 85 C0 - test rax,rax
Cyberpunk2077.exe+17C1BD8: 74 03 - je Cyberpunk2077.exe+17C1BDD
Cyberpunk2077.exe+17C1BDA: F0 FF 00 - lock inc [rax]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>62</ID>
<Description>"Populate Pointers"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
[ENABLE]
if syntaxcheck then return end
populateRecords()
[DISABLE]
if syntaxcheck then return end
local addList = getAddressList()
local topRec = addList.getMemoryRecordByDescription("Populate Pointers")
if topRec ~= nil then
while topRec.Count > 0 do
topRec.Child[0]:Delete()
end
end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>"Inventory Pointers (open backpack)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(inventory,Cyberpunk2077.exe,48 8B ?? 48 8B 01 FF 90 ?? ?? ?? ?? 3C 01)
alloc(newmem,$1000,inventory)
alloc(inventoryList,$1000)
alloc(inventoryAddr,$1000)
label(inventoryBkp)
label(return)
label(nothing)
label(itemQuantityOffset)
label(gadgetQuantityOffset)