You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Maybe it's my bad luck, but currently there are always 1-2 luxury resource types completely absent from a map. For example, for the last 3 games I have not encountered a single tile with Dyes, even though I'm playing on huge maps. (I do not mean within my borders: no civ is offering them for trade until the end of the game). I have encountered Dyes before that, so it's not an issue with them per se, just that map generation is "too random". I have also a couple of times could not find Whales anywhere (again, not only my civ, but also in trade).
Related Issue Links
No response
Desired Solution
It would be nice if the map generation process ensured that each luxury resource got at least 1 cluster* of tiles with that resource somewhere in the world because a single tile can easily by missed by all civilizations until the end of the game.
By cluster I mean several tiles with this resource, each of them several tiles apart from other such tiles
Alternative Approaches
For Whales it needs to be ensured that not all of them are placed in the middle of the ocean, far from any land. Ensure that at least some of them are within 3 tiles from land tiles, where a city can be built.
Additional Context
No response
The text was updated successfully, but these errors were encountered:
For game balance purposes you get a lux on roughly every X amount of tiles, if you have more tiles than X * resources naturally you won't get all lux tiles. Changing this would be to alter the game balance.
Whales are on Coast, so by definition they're placed near land and not in the middle of the ocean
Before creating
Problem Description
Maybe it's my bad luck, but currently there are always 1-2 luxury resource types completely absent from a map. For example, for the last 3 games I have not encountered a single tile with Dyes, even though I'm playing on huge maps. (I do not mean within my borders: no civ is offering them for trade until the end of the game). I have encountered Dyes before that, so it's not an issue with them per se, just that map generation is "too random". I have also a couple of times could not find Whales anywhere (again, not only my civ, but also in trade).
Related Issue Links
No response
Desired Solution
It would be nice if the map generation process ensured that each luxury resource got at least 1 cluster* of tiles with that resource somewhere in the world because a single tile can easily by missed by all civilizations until the end of the game.
Alternative Approaches
For Whales it needs to be ensured that not all of them are placed in the middle of the ocean, far from any land. Ensure that at least some of them are within 3 tiles from land tiles, where a city can be built.
Additional Context
No response
The text was updated successfully, but these errors were encountered: