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Tink is not supported on Apple Silicon for iOS #6
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@chuckx 👋🏻 Wanted to follow up on this. This didn't land by the end of April timeline from our last discussion. Is there a new target date for Apple Silicon and XCFramework support on iOS? |
Hi @chuckx, following up on this |
FYI, I'm finalizing the XCFramework build process now. The last remaining step is integrating the symbol stripping step (since we're wrapping (Boring/Open)SSL, we need to make sure that symbols from that library aren't exposed, otherwise it can lead to symbol conflicts in projects that already include them). This is the final blocker for releasing 1.7.0. So, as soon as I'm done, the release will be performed. |
Hi @chuckx, are we still on track for end of June for the 1.7.0 release? |
Hello, @chuckx any update on this. Using the latest version would be very helpful in simplifying our process a lot. Thanks. |
Checking to see if there's any progress on this. |
Hello here, any news about releasing 1.7.0 on cocoapods with M1 support? Thanks |
Hi there, Look forward to getting it to work on my all-new shiny M2-based MacBook :-) Thanks |
Describe the bug:
In order for Tink to support Apple Silicon builds on iOS, it needs to be distributed as an XCFramework, Apple's new native binary format. Google will need to do the following:
objc/BUILD
file to build an xcframeworkvendored_frameworks
property to point to the xcframeworkWhat was the expected behavior?
Importing Tink via CocoaPods should pull in an XCFramework, which allows us to build our app for device and simulator on Apple Silicon
How can we reproduce the bug?
Add
pod Tink
to yourPodfile
, runpod install
, and try to build your app on Apple SiliconProvide your version information:
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