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This is already a known issue but I thought it was for the best to open an issue still in order to showcase what are the missing particles for the people unaware of what they are, it's also the only issue listed in the Aggregate Issue regarding Bloodborne that doesn't have an open issue linked next to it. I'll post PS4 footage first then Shad footage. Here's how it looks on PS4 :
Blood splatters during a visceral attack (at the very beginning) on PS4
1225.mp4
Little particles when absorbing Blood Echoes on PS4
1225.1.mp4
Flowing particles on the Cleric Beast bridge in Central Yharnam on PS4
1225.2.mp4
Black particles when warping on PS4
1225.3.mp4
Cainhurst's snowflakes on PS4
1225.4.mp4
And here's how it looks on ShadPS4 :
Blood splatters during a visceral attack (at the very beginning) on ShadPS4
1225.5.mp4
Little particles when absorbing Blood Echoes on ShadPS4
1225.7.mp4
Flowing particles on the Cleric Beast bridge in Central Yharnam on ShadPS4
1225.8.mp4
Black particles when warping on ShadPS4
1225.6.mp4
Cainhurst's snowflakes on ShadPS4
1225.9.mp4
That's about all I know and I captured (beside the ps4 cainhurst snowflakes, this was brad's footage)
Here are a few more example of working particles that I was sent by sam on Discord:
Here's the list of missing effects he sent me "No blood rain when killing big bosses, no lamp lighting effect, no spark effect from bonfires and torchlight, no effects in the arena with Gascoigne like the Cleric Beast arena, no particles on the disappearance of defeated enemies like Church Giants and some environment effects like the sandstorm in Loran's chalices.
I can't check it now, but I think there are also no snowstorm effects in the Cainhurst cutscenes.
It's also worth noting that many of these effects are physical effects that react to the environment, rather than just sprites"
If I missed any particles that aren't showing up on Shad currently, feel free to let me know or even better, post the comparison footage as a reply to this issue.
The text was updated successfully, but these errors were encountered:
This is already a known issue but I thought it was for the best to open an issue still in order to showcase what are the missing particles for the people unaware of what they are, it's also the only issue listed in the Aggregate Issue regarding Bloodborne that doesn't have an open issue linked next to it. I'll post PS4 footage first then Shad footage. Here's how it looks on PS4 :
Blood splatters during a visceral attack (at the very beginning) on PS4
1225.mp4
Little particles when absorbing Blood Echoes on PS4
1225.1.mp4
Flowing particles on the Cleric Beast bridge in Central Yharnam on PS4
1225.2.mp4
Black particles when warping on PS4
1225.3.mp4
Cainhurst's snowflakes on PS4
1225.4.mp4
And here's how it looks on ShadPS4 :
Blood splatters during a visceral attack (at the very beginning) on ShadPS4
1225.5.mp4
Little particles when absorbing Blood Echoes on ShadPS4
1225.7.mp4
Flowing particles on the Cleric Beast bridge in Central Yharnam on ShadPS4
1225.8.mp4
Black particles when warping on ShadPS4
1225.6.mp4
Cainhurst's snowflakes on ShadPS4
1225.9.mp4
That's about all I know and I captured (beside the ps4 cainhurst snowflakes, this was brad's footage)
Here are a few more example of working particles that I was sent by sam on Discord:
Here's the list of missing effects he sent me "No blood rain when killing big bosses, no lamp lighting effect, no spark effect from bonfires and torchlight, no effects in the arena with Gascoigne like the Cleric Beast arena, no particles on the disappearance of defeated enemies like Church Giants and some environment effects like the sandstorm in Loran's chalices.
I can't check it now, but I think there are also no snowstorm effects in the Cainhurst cutscenes.
It's also worth noting that many of these effects are physical effects that react to the environment, rather than just sprites"
If I missed any particles that aren't showing up on Shad currently, feel free to let me know or even better, post the comparison footage as a reply to this issue.
The text was updated successfully, but these errors were encountered: