-
-
Notifications
You must be signed in to change notification settings - Fork 811
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Emulator crashes when trying to run Bloodborne #1845
Comments
Can you also send your computer specs ? Thanks you |
I have followed the same procedure and the same crash happens to me . |
Works fine for me with 43fd8fa on Arch Linux + Plasma (Wayland) + Nvidia. Maybe try a newer build from today to see if it hasn't resolved? |
Can you recommend one for windows? |
You can test the exact commit that works for me, it has Windows builds available in the CI, just go for the green checkmark icon to find them. |
Yes, here are my specs: |
If the game works without the update but crashes with it, it's most likely a bad dump of the update imo |
I'm getting the same error messages. When I disable all shadps4 patches (the texture patches and such) it will play the first cutscene, then crashes. When I use patches, it never starts, and gives the "returning to zero" messages. Specs: My game is updated to 1.09, and Shadps4 is up to date. Full error message: stubs.cpp:CommonStub:42: Stub: __cxa_atexit (nid: tsvEmnenz48) called, returning zero to 0x97003b3dc Update: It seems the '30 fps fix' patch is what causes the issue. When it is disabled, the command line gives an infinite stream of errors like so: [Core] stubs.cpp:CommonStub:42: Stub: sceRtcGetTick (nid: 8w-H19ip48I) called, returning zero to 0x90156563b Despite these errors, it plays the first cutscene, then crashes. When the '30 fps fix' patch is enabled, it doesn't give these errors, and instead gives the "returning zero to 0x97003b3dc" error and crashes before it can get to the home screen. This behavior is consistent across the 1.00 and the 1.09 versions. Adding sys modules doesn't fix the issue. |
same has been happening to me since the dec 11 build |
Update now: skipping the first cutscene fixes the issue, and I've managed to play though the opening sequence and got past the hunter's dream. However, even though the "skip intro" patch is enabled, the intro still plays. The 30fps fix patch still breaks the game, though. Update x2: it seems enabling the 'remove chromatic aberration' and 'remove motion blur' patches causes the emulator to crash after trying to load my save. seems like every patch I try ends up breaking something. The resolution patch I tried caused all the textures to start glitching red. The 60fps patch causes the same issue as the 30fps one. The disable vsync patch does likewise. Update x3: the December 25th build hasn't fixed these issues. All the resolution patches keep crashing my game at the same spot after the second checkpoint (when an enemy jumps out from behind boxes to attack you, although it only crashes when I lock on to the enemy). Any patch 1440p or higher causes textures to glitch out. Chromatic Abberation/motion blur still crash the game, and any fps patches still stop the game from launching. Update x4: I uninstalled the emulator, re-installed it, and re-extracted the game file, everything works perfectly now... not sure what that was about. |
Please follow everything on this issue: You will find more information About your update 4: Because you did a fresh install ! |
Trying to run the Bloodborne CUSA00900 (version 1.09) game results in the emulator completely crashing.
Reproduction steps:
Platform:
Windows
Emulator version:
Pre-release-shadPS4-2024-12-22-fb2c035
Game version:
CUSA00900
Game cheats/patches:
No cheats or patches were installed.
Observation:
A possible workaround for this issue it's to play the 1.0 version of the game with the ram spike workaround mod.
shad_log.txt
The text was updated successfully, but these errors were encountered: