Skip to content

Releases: ross-g/io_pdx_mesh

Fix import co-ordinate space

30 Jun 09:08
Compare
Choose a tag to compare

Major fixes for the .mesh importer as it treated the co-ordinate space as right-handed (the format actually stores data in left-handed, Y-up space). This wasn't obvious when looking at mesh only data, but animated skeletons were severely broken.
Some minor additions to the Maya GUI tool.

Mesh import supported

06 Apr 11:55
Compare
Choose a tag to compare

The .mesh importer is working well enough for testing. This supports meshes, materials, locators, bones and skinning information. Animation import (.anim files) is not yet supported.