Render raw images as Brick widgets using w3mimgdisplay.
This is a super-rough, buggy first attempt at making this work.
You will need to have w3m
installed.
You can use the W3mImgDisplay
module to render images yourself, and the
Brick.Widgets.Image
module to render an image in Brick.
Both the manual rendering & brick rendering are working fine. However, transformation from Brick's position/size data to pixels is currently hardcoded for my terminal font. And the image isn't always completed cleaned up when changed.
There is a small example app in example/
that implements an Image Viewer for
the current directory using Image & List widgets:
stack build
# Assuming you have image files in ~/Pictures
cp ~/Pictures/*.jpg .
stack exec brick-image-example
Comments, design feedback, PRs, & bug reports are all appreciated.
Decouple the row/column->pixel conversion from my terminal font:
- Quick, hacky version:
xrdb -q | grep -i font
will let us grab the font from xresources,XLoadQueryFont
will let us grab size details. - See xterm control sequence
\e[14t
: http://invisible-island.net/xterm/ctlseqs/ctlseqs.html - Also
xtermctl
or terminfo https://stackoverflow.com/questions/22782703/how-to-get-terminal-size-or-font-size-in-pixels - The
w3mimgdisplay -test
command returns the width & height of the terminal in pixels. Maybe use that if we can get total rows/columns from Vty module?
Figure out when we should be using the RedrawImage
command.
Fix the brick widget rendering - when side-by-side w/ a list widget that
changes the selected items color, a line will be missing from the image
whenever the list is scrolled. This is visible in the example app. I was able
to fix this by adding a delay before calling w3mimgdisplay forkIO $ threadDelay 50000 >> imageDisplay i
but that seems like a very hacky solution.
Fix the brick widget clearing - sometimes a tiny sliver of the bottom or left
of the image doesn't get cleared when changing the file path. Probably requires
sending TerminateDrawing
via the "server" described below. This is visible in
the example app.
Fix image rendering on startup. Images aren't displayed on app startup becaue their viewports have no extents yet. Not sure how to work around this, seems like we'd need to trigger an update after the initial rendering... This is visible in the example app.
Work on the library interface, it's currently just the minimum I needed to make it work.
Have W3mImgDisplay
implement a "server" that keeps a long-running
w3mimgdisplay process open & feeds it Commands received from a Chan or
TChan(might need this for clearing images correctly).
Eventually it could have a really high-level interface that manages images &
moving/clearing/layering them, etc.
Figure out potential arguments by inspecting w3mimgdisplay
source - add
Options
or Config
type & runWithOptions
that allows library users to pass
arguments to launched process.
Module/usage documentation.
Tests
* ensure command output has correct number of fields
* ensure setting parameter sets correct output field
Stick un-exported functions into Internal
modules?
Rename github repo to hs-w3mimgdisplay
.
Release on hackage/stackage once working properly
* http://taylor.fausak.me/haskell-package-checklist/
* http://fvisser.nl/post/2013/may/28/towards-a-better-haskell-package.html
* https://wiki.haskell.org/How_to_write_a_Haskell_program
* How to release on hackage & stackage?
Lofty goals would be eventually re-implementing w3mimgdisplay in Haskell.
GPL-3.0, but I could loosen it up if it means more people get to use this.