You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Current behavior:
When multiple models are placed in the scene, their visibility relationship switches abruptly as a whole based on camera angle, rather than having proper per-splat occlusion. This creates unrealistic and jarring visual effects.
Steps to reproduce:
Import two models that spatially intersect (e.g., a character model and a vessel)
Slightly rotate the camera angle
Observe how the entire model suddenly switches between being fully visible or fully occluded
Example scenario (see attached screenshots):
Screenshot 1: The character model is completely visible in front of the vessel
Screenshot 2: After a minor camera rotation, the same character model is completely occluded behind the vessel
This binary switching occurs instead of proper partial occlusion where models intersect
Expected behavior:
Splats from different models should be sorted and rendered based on their actual 3D positions
Parts of a model that are spatially behind another model should be occluded
Parts of the same model that are spatially in front should remain visible
This occlusion should be continuous and smooth as the camera moves
Impact:
Makes it extremely difficult to position models accurately
Creates unrealistic visualization where models intersect
Requires constant camera adjustment to check spatial relationships
Significantly hampers workflow when creating complex scenes
The text was updated successfully, but these errors were encountered:
RobLinkA
changed the title
CopyBug: Abrupt visibility switching between models instead of proper per-splat occlusion
[Feature request] Abrupt visibility switching between models instead of proper per-splat occlusion
Dec 11, 2024
Current behavior:
When multiple models are placed in the scene, their visibility relationship switches abruptly as a whole based on camera angle, rather than having proper per-splat occlusion. This creates unrealistic and jarring visual effects.
Steps to reproduce:
Example scenario (see attached screenshots):
Expected behavior:
Impact:
The text was updated successfully, but these errors were encountered: