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[Feature request] Add semi-transparent reference plane at XY intersection #330
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Yea, sounds easy to implement and honestly, this could really be helpful. :) |
Just to confirm, I imagine adding 3 toggles, one for controlling each grid plane (xy, xz, yz) - does that sound right? |
I think firstly just xy grid plane will be fine :-) |
And the toggle name could be like "Ground Plane" |
Oh wait I do misunderstand. You would like to augment the existing grid to make it slightly semitransparent so that it's easier to judge the height of the model you're editing. Is that right? |
(BTW small thing, the grid is in the XZ plane :) ) |
I actually love this idea @RobLinkA (if I understand you correctly). Having an accurate semitransparent plane to aid in placement could really help. Believe it or not, such a thing wouldn't be super straightforward to implement, because splats are semitransparent themselves and of course rendering multiple different overlapping semitransparent stuff is usually a huge pain. I think I might be able to do something in the splat shader itself though. I will give it a try when I have time. Thanks so much for the suggestion! |
A slightly different Idea that could do the same job would be to project some kind of shadow on the xy-plane. |
Yeah orthographic side-view is the best solution |
BTW the grid is now rendered in the ortho views #354 too. |
To improve the spatial orientation when adjusting 3D models, it would be helpful to add a semi-transparent reference plane option at the XY axes intersection:
Current situation:
Proposed feature:
Benefits:
This would be particularly useful when:
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