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Adding lights and shadow casting #257

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LaFeuilleMorte opened this issue Nov 4, 2024 · 2 comments
Open

Adding lights and shadow casting #257

LaFeuilleMorte opened this issue Nov 4, 2024 · 2 comments

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@LaFeuilleMorte
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Hi, there're many lighting methods for the gaussian splatting recently, do you plan to add lights to this project (like shadow casting, changing environment light conditions)?

@slimbuck
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slimbuck commented Nov 4, 2024

Hi!

Yes would be great. Do you have any links to examples?

Thanks

@LaFeuilleMorte
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Hi!

Yes would be great. Do you have any links to examples?

Thanks

Hi, this blog has some clues: https://andrewkchan.dev/posts/lit-splat.html;
And these two papers:

https://nju-3dv.github.io/projects/Relightable3DGaussian/
https://asparagus15.github.io/GaussianShader.github.io/

I think if we can render depth map of gaussians, it would be easy to apply shadow mapping like in traditional CG in this viewer.

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