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Currently to add custom attribute you do the following which mixes data creation with ctx webgl commands.
const corners = [...] const cornersBuffer = graph.ctx.vertexBuffer({ data: new Float32Array(1)}) graph.ctx.update(cornersBuffer, { data: new Float32Array(g.corners.flat() )}) g.attributes = { aCorner: { buffer: cornersBuffer, divisor: 1 }, aCoords: { buffer: coordsBuffer, divisor: 1 } }
Ideally sth like that would be possible
g.corners = [...] g.customAttributesMap = { aCorner: 'corners' } g.customInstancedAttributes: ['aCorner']
alternatively
g.corners = [...] g.customAttributes = { aCorner: { attribute: 'corners', divisor: 1 } }
The text was updated successfully, but these errors were encountered:
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Currently to add custom attribute you do the following which mixes data creation with ctx webgl commands.
Ideally sth like that would be possible
alternatively
The text was updated successfully, but these errors were encountered: