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@dmnsgn here is what i mean by bright spots / fireflies. This might be from bugs in importance sampling or not enough blur. I think in current pex-renderer version i blur the original octahedral map into mipmap levels and sample from them but it's simple downsampling and not soft gaussian blur (not sure if that would be accurate). I do know ThreeJS blurs the reflection levels more.
Currently pex-renderer uses Octahedral maps for reflection probes as explained in Octahedral maps for PREM #8.
There is number of never addressed issues though:
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