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Is there a way to know when Hide or Show is completed with dissolve? #188
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Hi @ColorTwist |
Great, look forward! :) Should I close it? |
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# [5.1.0](5.0.2...5.1.0) (2024-12-31) ### Bug Fixes * changing the `shadowMirrorScale` property via code does not update the effect ([d9bf0e1](d9bf0e1)) * fix reverse direction mode for UIEffectTweener ([54825ee](54825ee)), closes [#281](#281) [#282](#282) [#283](#283) ### Features * add `Color Glow`, `Transition Color Glow` and `Shadow Color Glow` options ([e9522d3](e9522d3)) * add `GradationMode.Angle` and `GradationMode.AngleGradient` ([08e9ba7](08e9ba7)) * add `OnComplete` event for UIEffectTweener ([aeb78ed](aeb78ed)), closes [#289](#289) [#188](#188) * add `PlayOnEnable` option for UIEffectTweener ([1558736](1558736)) * add `SamplingScale` option ([2b43bc4](2b43bc4)), closes [#269](#269) * add `Shadow Color` and `Shadow Blur` options ([d0a3ca6](d0a3ca6)) * add a button to swap gradation colors (editor) ([20a6ca0](20a6ca0)) * add option to not automatically plays tweener effect ([88609f5](88609f5)) * automatically display a dialog to import TextMeshPro support ([f2df188](f2df188)) * gradation feature ([bbe57df](bbe57df)), closes [#277](#277) [#66](#66) * on-demand UIEffect shader support ([bdd8e08](bdd8e08)), closes [#212](#212) [#271](#271) * support `TextMeshPro/Bitmap` and `TextMeshPro/Mobile/Bitmap` shaders. ([23ac398](23ac398)), closes [#284](#284) * support non full-rect graphics for some effect ([a66baea](a66baea)) * UIEffectTweener animation preview in edit mode ([e17b4a0](e17b4a0)), closes [#279](#279)
🎉 This issue has been resolved in version 5.1.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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Great asset!
As the title suggests, I am looking for a way to know that Hide or show is completed to be able to do some action, is that possible?
Also, a feature request:
I am trying to make a transaction between menus that contains UI elements (buttons, text, and images).
Like screens dissolving with all of there ui elements.
I want to pass from Menu 1 to Menu 2 by dissolving Menu1 with all of its children.
Using unity 2019.1.11
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