From 6cda32e3bcd084a0751a58a584dec0b22a695fff Mon Sep 17 00:00:00 2001
From: mob-sakai <12690315+mob-sakai@users.noreply.github.com>
Date: Sat, 28 Dec 2024 02:20:00 +0900
Subject: [PATCH] docs: update readme
---
Packages/src/README.md | 84 ++++++++++++++++++++++++++++++++++--------
1 file changed, 68 insertions(+), 16 deletions(-)
diff --git a/Packages/src/README.md b/Packages/src/README.md
index 7307b55b..c4a972e4 100644
--- a/Packages/src/README.md
+++ b/Packages/src/README.md
@@ -2,7 +2,8 @@
[![](https://img.shields.io/npm/v/com.coffee.ui-effect?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-effect/)
[![](https://img.shields.io/github/v/release/mob-sakai/UIEffect?include_prereleases)](https://github.com/mob-sakai/UIEffect/releases)
-[![](https://img.shields.io/github/release-date/mob-sakai/UIEffect.svg)](https://github.com/mob-sakai/UIEffect/releases)
+[![](https://img.shields.io/github/release-date/mob-sakai/UIEffect.svg)](https://github.com/mob-sakai/UIEffect/releases)
+[![openupm](https://img.shields.io/badge/dynamic/json?color=brightgreen&label=downloads&query=%24.downloads&suffix=%2Fmonth&url=https%3A%2F%2Fpackage.openupm.com%2Fdownloads%2Fpoint%2Flast-month%2Fcom.coffee.ui-effect)](https://openupm.com/packages/com.coffee.ui-effect/)
![](https://img.shields.io/badge/Unity-2020.3+-57b9d3.svg?style=flat&logo=unity)
![](https://img.shields.io/badge/Unity-6000.0+-57b9d3.svg?style=flat&logo=unity)
![](https://img.shields.io/badge/TextMeshPro_Support-57b9d3.svg?style=flat)
@@ -56,7 +57,7 @@ Combine various filters, such as grayscale, blur, and dissolve, to decorate your
## 📌 Key Features
-![](https://github.com/user-attachments/assets/eab596e5-6cae-4441-b02b-7fc1fb45743d)
+![](https://github.com/user-attachments/assets/e5112713-166d-451f-8090-501e6ea156ca)
- **UIEffect is out-of-the-box!**: Easily apply effects by adjusting parameters directly in the inspector.
- **Rich effect combinations**: Decorate your UI with a variety of effects, such as grayscale, blur, and dissolve, by combining multiple filters and parameters.
@@ -73,7 +74,7 @@ Combine various filters, such as grayscale, blur, and dissolve, to decorate your
## 🎮 Demo
-![](https://github.com/user-attachments/assets/17e5ee27-f7d5-43aa-942f-182e2b4c838c)
+![](https://github.com/user-attachments/assets/e5894327-0f8c-4b3b-8c87-b22f89b6e8e4)
![](https://github.com/user-attachments/assets/02ab1686-03d4-4500-bd89-004b2c401441)
[WebGL Demo](https://mob-sakai.github.io/UIEffect/)
@@ -86,7 +87,7 @@ _This package requires **Unity 2020.3 or later**._
### Install via OpenUPM
-- This package is available on [OpenUPM](https://openupm.com) package registry.
+- This package is available on [OpenUPM](https://openupm.com/packages/com.coffee.ui-effect/) package registry.
- This is the preferred method of installation, as you can easily receive updates as they're released.
- If you have [openupm-cli](https://github.com/openupm/openupm-cli) installed, then run the following command in your project's directory:
```
@@ -183,71 +184,119 @@ If upgrading from UIEffect v4 to v5, note the following breaking changes:
### Component: UIEffect
-![](https://github.com/user-attachments/assets/090a71ea-81b4-4264-852c-af03f9346dd3)
+![](https://github.com/user-attachments/assets/f1d0d8a3-a0cf-4595-bda2-78165527a99b)
The `UIEffect` component applies visual effects to UI elements, allowing various effects to be achieved by combining multiple filters.
+#### Tone Filter
+
- **Tone Filter**: `None`, `Grayscale`, `Sepia`, `Nega`, `Retro`, `Posterize`
- **Tone Intensity**: 0.0 (no effect) - 1.0 (full effect).
+
+#### Color Filter
+
- **Color Filter**: `None`, `Multiply`, `Additive`, `Subtractive`, `Replace`, `Multiply Luminance`, `Multiply Additive`, `Hsv Modifier`, `Contrast`
- **Color Intensity**: 0.0 (no effect) - 1.0 (full effect).
+- **Color Glow**: Set the color to glow.
+
+#### Sampling Filter
+
- **Sampling Filter**: `None`, `Blur Fast`, `Blur Medium`, `Blur Detail`, `Pixelation`, `Rgb Shift`, `Edge Luminescence`, `Edge Alpha`
- **Sampling Intensity**: 0.0 (no effect) - 1.0 (full effect).
+- **Sampling Scale**: The referencing scale during sampling.
+ - Larger values are suitable for high-resolution textures.
+ - Set the reference resolution for the entire project in [Project Settings](#project-settings).
+
+#### Transition Filter
+
- **Transition Filter**: `None`, `Fade`, `Cutoff`, `Dissolve`, `Shiny`, `Mask`, `Melt`, `Burn`
- **Transition Rate**: 0.0 (no effect) - 1.0 (full effect).
- **Transition Tex**: The texture used for the transition filter.- **Transition Width**: The width where the transition color is applied.
- **Transition Softness**: The softness of the boundary for the transition color.
-- **Transition Color Filter/Transition Color**: Specifies the transition color.
+- **Transition Color Filter**: Specifies the transition color.
+ - **Transition Color**: The color of the transition.
+ - **Transition Color Glow**: Set the transition color to glow.
+
+#### Target Mode
+
- **Target Mode**: `None`, `Hue`, `Luminance`
- Restricts the effect application area based on hue or luminance.
- **Target Range**: The range of target hue or luminance.
- **Target Softness**: The softness of the target boundary.
-- **Blend Type**: `Alpha Blend`, `Multiply`, `Additive`, `Soft Additive`, `Multiply Additive`, `Custom (SrcBlend, DstBlend)`
+
+#### Blend Type
+
+- **Blend Type**: `Alpha Blend`, `Multiply`, `Additive`, `Soft Additive`, `Multiply Additive`, `Custom`
+ - `Custom` blend type can be set using the `SrcBlend` and `DstBlend` properties.
+
+#### Shadow Mode
+
- **Shadow Mode**: `None`, `Shadow`, `Shadow3`, `Outline`, `Outline8`, `Mirror`
- **Shadow Distance**: Distance of the shadow or outline.
- **Shadow Iteration**: Number of times the shadow or outline is applied.
+- **Shadow Color Filter**: Specifies the shadow color.
+ - **Shadow Color**: The color of the shadow.
+ - **Shadow Color Glow**: Set the shadow color to glow.
- **Shadow Fade**: Alpha value of the shadow or outline.
-- **Shadow Effect On Origin**: Applies effects to meshes other than shadows.
+- **Shadow Blur Intensity**: Intensity of the shadow or outline blur.
- **Mirror Reflection**: Distance of the mirrored image.
- **Mirror Offset**: Offset for the mirrored image.
- **Mirror Scale**: Scale of the mirrored image.
+#### Gradation Mode
+
+- **Gradation Mode**: `None`, `Horizontal Gradient`, `Horizontal`, `Vertical Gradient`, `Vertical`, `Radial Fast`, `Radial Detail`, `Diagonal To Right Bottom`, `Diagonal To Right Top`, `Diagonal To Left Bottom`
+- **Gradation Gradient**: The gradient of the gradation.
+- **Gradation Color 1**: The first color of the gradation.
+- **Gradation Color 2**: The second color of the gradation.
+- **Gradation Offset**: The offset of the gradation range.
+- **Gradation Scale**: The scale of the gradation range.
+
### Component: UIEffectTweener
-![](https://github.com/user-attachments/assets/7b02f029-c9d4-4e00-aad7-240f893af775)
+![](https://github.com/user-attachments/assets/6a56cec8-225b-4d2f-bd88-b9ea3661d25a)
The `UIEffectTweener` component animates the effect, enabling easy control over effect animations without the need for an `AnimationClip`.
- **Culling Mask**: `Tone`, `Color`, `Sampling`, `Transition`
- **Direction**: `Forward (0.0 -> 1.0)`, `Backward (1.0 -> 0.0)`
+- **Curve**: The curve of the animation.
- **Delay**: The delay time before starting the animation.
- **Duration**: The duration of the animation.
- **Interval**: The interval time between the animation.
-- **Curve**: The curve of the animation.
-- **Restart On Enable**: Play the animation automatically when the component is enabled.
+- **Play On Enable**: `None`, `Forward`, `Reverse`, `Keep Direction`
+ - Play the animation automatically when the component is enabled.
- **Wrap Mode**: `Once`, `Loop`, `PingPongOnce`, `PingPongLoop`
- **Update Mode**: `Normal`, `UnscaledTime`, `Manual`
+You can preview the animation using the seek bar and play button.
+
### Component: UIEffectReplica
-![](https://github.com/user-attachments/assets/a1fad455-de60-4a18-b587-1ae138af1d37)
+![](https://github.com/user-attachments/assets/27d1840f-77c2-45cd-bde8-716626479c46)
The `UIEffectReplica` component applies visual effects to UI elements by replicating the settings of another `UIEffect` component. This allows the same effect to be applied across multiple UI elements simultaneously.
- **Target**: The target `UIEffect` component to replicate.
-- **Use Target Transform**: Use the target's transform for some effects.
+- **Use Target Transform**: Use the target's transform for some effects.
+- **Sampling Scale**: Override the sampling scale.
![](https://github.com/user-attachments/assets/127e30fb-15c7-4002-ab65-e8f29e640330)
+
### Usage with TextMeshPro
-![](https://github.com/user-attachments/assets/bd12baa3-52f7-41e9-bf05-a052d0aabc37)
+To use UIEffect with TextMeshPro, you need to import additional resources.
+When a shader included in the samples is requested, an import dialog will automatically appear.
+Click the `Import` button.
+
+![](https://github.com/user-attachments/assets/78b262fc-1581-49f2-8c93-06d591b525c6)
-UIEffect supports TextMeshProUGUI elements. To use UIEffect with TextMeshPro, follow these steps:
+Alternatively, you can manually import the resources by following these steps:
1. First, you must import [TMP Essential Resources](https://docs.unity3d.com/Packages/com.unity.textmeshpro@3.0/manual/index.html#installation) before using.
![](https://github.com/user-attachments/assets/70653ccf-0b5e-4352-ac62-76bdd49c5f92)
@@ -302,12 +351,15 @@ UIEffectProjectSettings.shaderVariantCollection.WarmUp();
### Project Settings
-![](https://github.com/user-attachments/assets/54dd42cf-099d-4fb1-b699-cad29bf211b6)
+![](https://github.com/user-attachments/assets/d9fbc959-1431-472a-b2f5-01654604668f)
You can adjust the project-wide settings for UIEffect. (`Edit > Project Settings > UI > UIEffect`)
- **Transform Sensitivity**: `Low`, `Medium`, `High`
- Set the sensitivity of the transformation when `Use Target Transform` is enabled in `UIEffectReplica` component.
+- **Prefer Sampling Size**: `None`, `x512`, `x1024`, `x2048`
+ - Set the preferred sampling size for the sampling filter.
+ - The sampling scale is calculated based on this size, reducing the difference in effects due to differences in texture size.
- **Runtime Presets**: A list of presets that can be loaded at runtime. Load them using `UIEffect.LoadPreset(presetName)` method.
- **Optional Shaders (UIEffect)**: A list of shaders that will be prioritized when a ui-effect shader is
requested.