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Invasion

by disasterarea

  • Code by darkowl with help from bananaboy and sh0ck
  • Graphics by darkowl
  • Music by cTrix

For Pascal and Rafael

Dependencies

It uses devkitSMS as a basis for doing all its fancy stuff.

Code is compiled with SDCC 4.4.0.

The bmp2tile project is included here for compiling assets, but I might move it to be an external dep later. For cross-platform support later, the png2tile looks like a great starting point.

I've added the STMcomp plugin by sverx to the bmp2tile utility here, needed for using STM compressed tilemaps. It's nifty.

Using VScode, make sure to install the Emulicious Debugger.

Building

Only currently builds on Windows, though it'd be nice to one day have cross-platform building.

I need to expand this bit, but the basics is that once the external deps are in place, you can use VScode Ctrl+Shift+P > Run Task to first run Compile Assets.

Then you can use the F5 key to automatically compile and attach the Emulicious Debugger to VScode and Emulicious, or use Run Task again to Build (Debug) and run it manually.

I'm just figuring things out for now, really.

Thanks

  • The SMS Power Forums have many super helpful and smart people
  • The Gotris project by kusfo has been invaluable for learning. I've shamelessly borrowed some techniques, and am indebted to the knowledge contained therein and its author
  • The devkitSMS project by sverx made setting up easy, and it makes getting started with the Sega Master System fast and fun
  • The bmp2tile project by Maxim makes getting assets into a format suitable for the SMS really easy
  • The Emulicious emulator has fantastic support for SDCC's debug output being bridged across to VScode, making working with the SMS so much easier, and Calindro has been very helpful
  • My friends bananaboy, sh0ck, null, and cTrix, with whom we made a little SMS demo for the Syntax Demoparty in 2021. The experience making the art for it, even though simple, inspired me to learn about coding for the SMS so we can push the art even further