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Description:
Some games exhibit weak/faint rumble during gameplay. None seem to be WinCE games.
Maybe a bug in the vibeHandler function? (unlikely)
Or these games use continuous vibration, and the incomplete implementation is only generating one pulse and ending, instead of repeating the pulse until AST is hit (more likely)
To-do:
Capture logic traces with HKT-7700+Performance TremorPak and MaplePad to compare behavior.
Affected titles:
(tested on 1.4b)
Fighting Vipers 2
Looney Tunes Space Race
Macross
Marvel vs Capcom
Mr. Driller
Powerstone 2
Sega Marine Fishing
Soul Calibur
The text was updated successfully, but these errors were encountered:
Description:
Some games exhibit weak/faint rumble during gameplay. None seem to be WinCE games.
To-do:
Capture logic traces with HKT-7700+Performance TremorPak and MaplePad to compare behavior.
Affected titles:
(tested on 1.4b)
The text was updated successfully, but these errors were encountered: