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Abstraction of pipeline #8

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ikeycode opened this issue Feb 13, 2020 · 0 comments
Open

Abstraction of pipeline #8

ikeycode opened this issue Feb 13, 2020 · 0 comments

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@ikeycode
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Much of our code was hardcoded to bgfx, which proved an error in design as we can't do any proper
unit testing that way.

We need to continue the implementation of the NoopPipeline so that we can perform CPU side testing. This means abstracting the texture and shader implementations further until no bgfx
specific code exists outside of the pipeline.bgfx module.

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