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Much of our code was hardcoded to bgfx, which proved an error in design as we can't do any proper
unit testing that way.
We need to continue the implementation of the NoopPipeline so that we can perform CPU side testing. This means abstracting the texture and shader implementations further until no bgfx
specific code exists outside of the pipeline.bgfx module.
The text was updated successfully, but these errors were encountered:
Much of our code was hardcoded to bgfx, which proved an error in design as we can't do any proper
unit testing that way.
We need to continue the implementation of the NoopPipeline so that we can perform CPU side testing. This means abstracting the texture and shader implementations further until no bgfx
specific code exists outside of the
pipeline.bgfx
module.The text was updated successfully, but these errors were encountered: