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Is there a reason why resize and show in KtxGame are called differently than in LibGDX's Game class? Imo it makes more sense to call show first and then resize. Why? At least in my games I usually setup some things in show like listeners, scene2d, etc.. Some of them react to resizing and therefore it makes more sense to call show first before resize.
Is there a reason why
resize
andshow
inKtxGame
are called differently than in LibGDX'sGame
class? Imo it makes more sense to callshow
first and thenresize
. Why? At least in my games I usually setup some things inshow
like listeners, scene2d, etc.. Some of them react to resizing and therefore it makes more sense to callshow
first beforeresize
.original LibGDX
Game
class:KtxGame
class:The text was updated successfully, but these errors were encountered: