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Simple AI improvement #409

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MilesBHuff opened this issue Apr 14, 2022 · 6 comments
Open

Simple AI improvement #409

MilesBHuff opened this issue Apr 14, 2022 · 6 comments

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@MilesBHuff
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MilesBHuff commented Apr 14, 2022

A good way to make the AI tougher without a whole lot of work, is to make them:

  1. Always use physical attacks
  2. Always attack the party member with the lowest HP

This obviously wouldn't be the final AI; but it could at least provide some challenge in the interim.

An alternative to 2 is to use a random target every time. This will make fights a lot easier; and it will also keep Ivan alive longer.

@jjppof
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jjppof commented Apr 14, 2022

Duplicate of #84

@jjppof jjppof marked this as a duplicate of #84 Apr 14, 2022
@jjppof
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jjppof commented Apr 14, 2022

Actually, there's nothing done for it till now. I just mounted attack first char with a physical attack just to test stuff.

@MilesBHuff
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MilesBHuff commented Apr 14, 2022

This isn't quite a dupe of #84 -- it's more of a temporary "fix" for #84 not being implemented. I would think that #84 would consist of a full AI system, including Psynergy.
EDIT: I guess the Psynergy part is actually #315.

@jjppof
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jjppof commented Apr 14, 2022

Oh got it.
Well, but if one could get this one to solve, it could start the entire stuff...
The implementation of this AI doesn't need to be like the original game. Doing something quite reasonable is enough.

@jjppof jjppof closed this as completed Apr 16, 2022
@MilesBHuff
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I'd still like to get this implemented before #84. :p
I'll try to get to it at some point. Can we re-open?

@jjppof
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jjppof commented Apr 17, 2022

Ok, sure!

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