EssentialsX is a continuation of the origin Essentials plugin. Essentials was discontinued around 2014, and EssentialsX contains notable improvements over the original Essentials.
- Actively maintained and updated for 1.8.8 all the way up to the latest Spigot and Minecraft versions.
- Supports new Minecraft content including new items, enchantments, mobs and trees.
- Supports Essentials signs on all Minecraft versions.
- Supports Banner Metadata and Command Cooldowns.
- Configuration option to hide the
no new mail
message on join. - Allows commands in kits with a
{player}
placeholder for the player's name. - Supports mob spawners on recent versions.
- On 1.8-1.12, you can use spawner signs and commands such as
/i mob_spawner:51
, and the spawners won't be pigs when placed. - On 1.13+, you can use
/i blazespawner
to spawn in spawners.
- On 1.8-1.12, you can use spawner signs and commands such as
- Includes a new, more flexible item database for 1.13 and above.
- Supports giving spawner eggs with entity ID values and potions with damage values in 1.9-1.12.
- Fixes sending and receiving money with the Essentials economy.
- Uses UUID-backed Vault for permissions group and prefix/suffix lookups.
- Spigot-Essentials implements UUID lookups for zPermissions, but not other permissions plugins.
- EssentialsX prioritizes Vault, so all queries using the Vault handler should be much faster as they don't need a name-to-UUID lookup.
/tppos
can now optionally accept a world name.- Adds a
/msgtoggle
command to allow people to ignore all private messages. - Separate permissions for bulk sell and hand sell:
essentials.sell.hand
andessentials.sell.bulk
respectively - Adds a permission for exemption from SocialSpy:
essentials.chat.spy.exempt
- Adds configuration option for the milk bucket "easter egg", which (really shouldn't, but does) allow players to mess with other people's horses:
milk-bucket-easter-egg
- Adds configuration option for the "Set fly mode enabled..." message on join:
send-fly-enable-on-join
Permissions have been added for each gamemode with the EssentialsX /gamemode
command, meaning that if desired, players may run /gma
and /gms
, but not /gmc
or /gmsp
. You need to give the player essentials.gamemode
to use the /gm command, then whichever gamemodes you want them to be able to change to:
essentials.gamemode.creative
essentials.gamemode.survival
essentials.gamemode.adventure
essentials.gamemode.spectator
essentials.gamemode.all
Note: essentials.gamemode
is still required to execute the /gamemode (and its aliases) command.
Kits have been moved from the main config to kits.yml
. This means that kits can be created from in-game and automatically added to your server without needing to manually edit the config, while also retaining all the comments in config.yml
.
In addition, commands are now supported in kits - simply add a line to your kit as follows:
kits:
mykit:
delay: 1000
items:
- 272 1
- /give {player} apple 1
You can also include {player}
, which will be substituted for the player's name.
Command: /showkit <kitname>
Permission: essentials.showkit
Shows a list of kit contents straight from config file.
Command: /createkit <kitname> <delay>
Permission: essentials.createkit
If pastebin-createkit
is set to false, creates a kit from your inventory and puts it in the kits.yml
file.
If pastebin-createkit
is set to true, creates a kit based on your inventory and returns a link to the file to add to your kits.yml
.
Upstream Essentials only has two values for the teleport-safety
option:
- Convert locations to safe teleports (results in plenty of exploits); or
- Deny the teleport entirely.
EssentialsX adds a force-disable-teleport-safety
option (defaulting to false), that when combined with teleport-safety: true
, disables conversion to safe locations and teleports the user to their exact location.
Note: To disable cross-world teleportation safety, switch to Paper and set disable-teleportation-suffocation-check
to true in paper.yml.
If your placed spawners are still pig spawners, assign essentials.spawnerconvert.*
to your default group.
The new config option last-message-reply-recipient
lets you change how /reply
works. If set to true
, your reply recipient will be whoever you messaged last and not whoever messaged you last. If you don't have a reply recipient, whoever messaged you last will be your reply recipient.
Here's a formatted scenario of the new last-message-reply-recipient feature:
SupaHam:
/msg Kakifrucht Hi
SupaHam -> Kakifrucht: Hi
Kakifrucht:
/r Hi
Kakifrucht -> SupaHam: Hi
EvilOlaf:
/msg Kakifrucht Hi
EvilOlaf -> Kakifrucht: Hi
Kakifrucht:
/r Hi back to you, SupaHam!
Kakifrucht -> SupaHam: Hi back to you, SupaHam!
If this feature is enabled, EssentialsX will also use the last-message-reply-recipient-timeout
setting. This setting allows you to control how long in seconds before the player's reply recipient is reset. After this duration, when a player receives a message, their replies will start going to the last person who sent them a message.
Typing /seen SupaHam
and /seen 5552e21d-de79-40bc-89da-62ee63244fb2
are now both valid methods of checking when a player was last seen.
Prior to this build, players with the permissions essentials.time
and essentials.time.set
were able to set the time in any world, regardless of any world permissions set in permission plugins. If world-time-permissions
is set to true
in the config, users will need a specific permission to set the time in each world - see the table below. This feature is disabled by default.
Permission | Description |
---|---|
essentials.time.world.<world> |
Permits the user to set the time in <world> . <world> is the world name with spaces replaced with _. e.g. My World becomes, my_world. |
essentials.time.world.all | Permits the user to set time of all worlds. This will override essentials.time.world.<world> . |
This build introduces the afk-list-name
config property which is used to control how AFK players appear in the player list.
The property has two placeholders:
{USERNAME}
: The player's name{PLAYER}
: The player's display name.
Here's an example of "[AFK] SupaHam":
afk-list-name: '&7[AFK] &o{USERNAME}'
PR #198 introduced the ability to limit /nick to only allow color changes, ensuring players could still be identified by their original Minecraft name. The feature introduced a new permission node called essentials.nick.changecolors
. When a player has the preceding permission, they are only allowed to add colours to their names. Where if the player was called SupaHam, he could only be able to use /nick &5SupaHam
but not /nick &5TheSupaHam
, where the latter is prefixing the name with 'The'.
However, this feature also introduced the essentials.nick.changecolors.bypass
permission node. Where if a player has the preceeding permission they are allowed to bypass the check and thus be able to change the characters of their name. This was originally created to ensure convenience for Server Operators without breaking functionality when they updated EssentialsX.
Note: This permission requires the essentials.nick.color
permission in order to use colors in the nickname to begin with.
This feature was added in build 361 (b673630).
Requested in #345. Administrators can now specify whether joining players are to be teleported to spawn using the spawn-on-join
option found in the config.yml
file.
spawn-on-join
accepts several types of values:
true
/"*"
- all players will be teleported to spawn when joining.false
- no players will be teleported to spawn when joining- String - The value is treated as a group name. If a player is in the group, they will be teleported to spawn when joining.
- List of Strings - The value is treated as a list of group names. If a player is in any of these groups, they will be teleported to spawn when joining.
When spawn-on-join
is true
, all players will be teleported to their group spawn point. If no group spawn point has been set, the default spawn point set with /setspawn
will be used instead.
If admins wish to exempt certain players from this feature when spawn-on-join
is true
, they can give them the essentials.spawn-on-join.exempt
permission and they will log in where they left off, assuming no other plugin is interfering.
Requested in #590; PR in #664.
Players can set their AFK message when using the /afk
command to notify others of their situation. When a player sends a message with /msg
to an AFK player, they will see the AFK player's message.
By default, when a player sets their AFK status, the message will not be broadcast to the whole server. However, this can be changed in the locale file by adding {1}
to the userIsAwayWithMessage
message, where {1}
will be replaced by the player's AFK message.
To set your AFK message, simply type /afk <message...>
. For example: /afk I'm walking my dog
.
In order to use this feature a player must have the essentials.afk.message
permission. However, if a player is muted, they will not be able to supply a message as it can be used to exploit their punishment.
Requested in #413; added in 2493c65.
Players have the ability to disable any and all payment via the /paytoggle
command. This can be used to combat players using /pay
as a means of spam towards other players, like celebrities on your server.
paytoggle
also has the following aliases: epaytoggle
, payoff
, epayoff
, payon
, epayon
payoff
will always disable payments to prevent errors. On the contrary, payon
will always enable payments.
Requested in #1032; added in 5f83766.
You can now specify whether players are prompted to confirm /clearinventory
and /pay
commands before they are executed using the default-enabled-confirm-commands
section of the config.
In addition, players can turn confirmations on or off for themselves with /clearconfirm
and /payconfirm
respectively.
This feature was implemented in (0a563b9).
This feature introduces the teleport-to-center
configuration feature. When set to true
(default), all teleportations are centered to the block; technically, setting the x and z coordinate decimals to .5 and .5. When teleport-to-center
is set to false
, all teleports are performed to the exact location as given.
Requested in #1560; added in 665229b.
This feature introduces the ability to format /mail
messages using &
formatting codes - click here for more information.
Added in 7958cd0.
If allow-direct-hat
is enabled in the config.yml
, then players with the permission essentials.hat
can click on their helmet slot to place any block on their head, not just helmets.