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progression.go
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progression.go
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// Copyright 2023 Heroic Labs & Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package hiro
import (
"context"
"github.com/heroiclabs/nakama-common/runtime"
)
var (
ErrProgressionNotFound = runtime.NewError("progression not found", 3) // INVALID_ARGUMENT
ErrProgressionNotAvailablePurchase = runtime.NewError("progression not available to purchase", 3) // INVALID_ARGUMENT
ErrProgressionNotAvailableUpdate = runtime.NewError("progression not available to update", 3) // INVALID_ARGUMENT
ErrProgressionNoCost = runtime.NewError("progression no cost associated", 3) // INVALID_ARGUMENT
ErrProgressionNoCount = runtime.NewError("progression no count associated", 3) // INVALID_ARGUMENT
ErrProgressionAlreadyUnlocked = runtime.NewError("progression already unlocked", 3) // INVALID_ARGUMENT
)
// ProgressionConfig is the data definition for a ProgressionSystem type.
type ProgressionConfig struct {
Progressions map[string]*ProgressionConfigProgression `json:"progressions,omitempty"`
}
type ProgressionConfigProgression struct {
Name string `json:"name,omitempty"`
Description string `json:"description,omitempty"`
Category string `json:"category,omitempty"`
AdditionalProperties map[string]string `json:"additional_properties,omitempty"`
Preconditions *ProgressionPreconditionsBlock `json:"preconditions,omitempty"`
ResetSchedule string `json:"reset_schedule,omitempty"`
}
// A ProgressionSystem is a gameplay system which represents a sequence of progression steps.
type ProgressionSystem interface {
System
// Get returns all or an optionally-filtered set of progressions for the given user.
Get(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule, userID string, lastKnownProgressions map[string]*Progression) (progressions map[string]*Progression, deltas map[string]*ProgressionDelta, err error)
// Purchase permanently unlocks a specified progression, if that progression supports this operation.
Purchase(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule, userID, progressionID string) (progressions map[string]*Progression, err error)
// Update a specified progression, if that progression supports this operation.
Update(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule, userID, progressionID string, counts map[string]int64) (progressions map[string]*Progression, err error)
// Reset one or more progressions to clear their progress. Only applies to progression counts and unlock costs.
Reset(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule, userID string, progressionIDs []string) (progressions map[string]*Progression, err error)
}