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energy.go
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energy.go
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// Copyright 2023 Heroic Labs & Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package hiro
import (
"context"
"github.com/heroiclabs/nakama-common/runtime"
)
// EnergyConfig is the data definition for the EnergySystem type.
type EnergyConfig struct {
Energies map[string]*EnergyConfigEnergy `json:"energies,omitempty"`
}
type EnergyConfigEnergy struct {
StartCount int32 `json:"start_count,omitempty"`
MaxCount int32 `json:"max_count,omitempty"`
MaxOverfill int32 `json:"max_overfill,omitempty"`
RefillCount int32 `json:"refill_count,omitempty"`
RefillTimeSec int64 `json:"refill_time_sec,omitempty"`
Implicit bool `json:"implicit,omitempty"`
Reward *EconomyConfigReward `json:"reward,omitempty"`
AdditionalProperties map[string]string `json:"additional_properties,omitempty"`
}
// The EnergySystem provides a gameplay system for Energy timers.
//
// An energy is a gameplay mechanic used to reward or limit progress which a player can make through the gameplay
// content.
type EnergySystem interface {
System
// Get returns all energies defined and the values a user currently owns by ID.
Get(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule, userID string) (energies map[string]*Energy, err error)
// Spend will deduct the amounts from each energy for a user by ID.
Spend(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule, userID string, amounts map[string]int32) (energies map[string]*Energy, reward *Reward, err error)
// Grant will add the amounts to each energy (while applying any energy modifiers) for a user by ID.
Grant(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule, userID string, amounts map[string]int32, modifiers []*RewardEnergyModifier) (energies map[string]*Energy, err error)
// SetOnSpendReward sets a custom reward function which will run after an energy reward's value has been rolled.
SetOnSpendReward(fn OnReward[*EnergyConfigEnergy])
}