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It's doing it frame by frame. So if you want it to do live, you can use obs and use it's virtual camera and start from there. |
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It feels like an unnecessary workaround, I can just change frame rate on
the code, on the ffmpeg part, I was just checking wether there's an
existing flag I can use
…On Fri, Sep 6, 2024, 11:43 Kenneth Estanislao ***@***.***> wrote:
It's doing it frame by frame. So if you want it to do live, you can use
obs and use it's virtual camera and start from there.
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That's just a suggestion. Also the fastest I can think of. If you want for it to be as fast as the live one, I suggest making it 720p or lower. |
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I can reduce it to 10 fps for example, I'm just not sure if it won't still
try parse the video to the same fps, which will make my attempt inefficient
…On Fri, Sep 6, 2024, 12:47 Kenneth Estanislao ***@***.***> wrote:
That's just a suggestion. Also the fastest I can think of. If you want for
it to be as fast as the live one, I suggest making it 720p or lower.
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While this great app can run on an online, live, streaming video input from the camera, when I try applying it on an existing mp4 video it takes forever (on the same env and HW).
I wasn't sure I how to set it so it'll treat the input video in a way that it will process it in a similar (even if not the same) speed as the live.
I assume it means some tradeoff for frame dropping, which I am cool with.
On a Macbook pro, 1 minute mp4 takes me 1.5 hours.
Thanks!
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