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Give priority to GLFW_OPENGL_ES_API over GLFW_OPENGL_API in window_glfw.c #280

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spedagadi opened this issue Jul 20, 2024 · 0 comments
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@spedagadi
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Just a suggestion - On ARM boards, the rendering is slow with OpenGL but OpenGL ES is much better and realtime to some extent. In plplay's window_glfw.c, this array

} gl_vers[] = {

could be adjusted such that the window creation tries all OpenGL ES options first and then tries OpenGL if unsuccessful.

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