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Just a suggestion - On ARM boards, the rendering is slow with OpenGL but OpenGL ES is much better and realtime to some extent. In plplay's window_glfw.c, this array
Just a suggestion - On ARM boards, the rendering is slow with OpenGL but OpenGL ES is much better and realtime to some extent. In plplay's window_glfw.c, this array
libplacebo/demos/window_glfw.c
Line 199 in 1fd3c7b
could be adjusted such that the window creation tries all OpenGL ES options first and then tries OpenGL if unsuccessful.
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