-
Notifications
You must be signed in to change notification settings - Fork 10.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Compile bug: iOS version able to build not not able to run #10922
Comments
update: looks like dylib files are not able to copy into the product folder while the app build. I used this script to build for macOS version
and based on @ggerganov suggestion #10747 (comment) to add the search path the problem still not solve. also tried add all "PRODUCT/macOS/lib" files in Build Phases -> new copy files phases, still not luck. but manually copy paste these files works. I am trying to see if there any better way to do it, please let me know if any advice |
It is recommended to restore the maintenance of Package.swift, which is very convenient for encapsulating other Swift projects. |
with set the search paths and have "copy file phases" for all the "lib" dylib as Frameworks section works for both iOS and MacOS for real device, but it not build for simulator. |
Have you solved this problem? |
Git commit
43ed389
Operating systems
Mac
GGML backends
Metal
Problem description & steps to reproduce
related to #10747
I have follow with the CI action for macOS
or build for iOS
the build is success but when run it shows error
dyld[70862]: Library not loaded: @rpath/libggml.dylib
First Bad Commit
No response
Relevant log output
The text was updated successfully, but these errors were encountered: