Tic-tac-toe is played by two players A and B on a 3 x 3 grid.
Here are the rules of Tic-Tac-Toe:
- Players take turns placing characters into empty squares (" ").
- The first player A always places "X" characters, while the second player B always places "O" characters.
- "X" and "O" characters are always placed into empty squares, never on filled ones.
- The game ends when there are 3 of the same (non-empty) character filling any row, column, or diagonal.
- The game also ends if all squares are non-empty.
- No more moves can be played if the game is over.
Given an array moves
where each element is another array of size 2 corresponding to the row and column of the grid where they mark their respective character in the order in which A and B play.
Return the winner of the game if it exists (A or B), in case the game ends in a draw return "Draw", if there are still movements to play return "Pending".
You can assume that moves
is valid (It follows the rules of Tic-Tac-Toe), the grid is initially empty and A will play first.
Input: moves = [[0,0],[2,0],[1,1],[2,1],[2,2]] Output: "A" Explanation: "A" wins, he always plays first. "X " "X " "X " "X " "X " " " -> " " -> " X " -> " X " -> " X " " " "O " "O " "OO " "OOX"
Input: moves = [[0,0],[1,1],[0,1],[0,2],[1,0],[2,0]] Output: "B" Explanation: "B" wins. "X " "X " "XX " "XXO" "XXO" "XXO" " " -> " O " -> " O " -> " O " -> "XO " -> "XO " " " " " " " " " " " "O "
Input: moves = [[0,0],[1,1],[2,0],[1,0],[1,2],[2,1],[0,1],[0,2],[2,2]] Output: "Draw" Explanation: The game ends in a draw since there are no moves to make. "XXO" "OOX" "XOX"
Input: moves = [[0,0],[1,1]] Output: "Pending" Explanation: The game has not finished yet. "X " " O " " "
1 <= moves.length <= 9
1 <= moves.length <= 9
0 <= moves[i][j] <= 2
- There are no repeated elements on
moves
. moves
follow the rules of tic tac toe.
impl Solution {
pub fn tictactoe(moves: Vec<Vec<i32>>) -> String {
let mut scores = [0; 8];
for (i, mv) in moves.iter().enumerate() {
let player = i as i32 % 2 * 2 - 1;
scores[mv[0] as usize] += player;
scores[mv[1] as usize + 3] += player;
if *mv == vec![0, 0] || *mv == vec![1, 1] || *mv == vec![2, 2] {
scores[6] += player;
}
if *mv == vec![0, 2] || *mv == vec![1, 1] || *mv == vec![2, 0] {
scores[7] += player;
}
}
if scores.contains(&-3) {
"A".to_string()
} else if scores.contains(&3) {
"B".to_string()
} else if moves.len() == 9 {
"Draw".to_string()
} else {
"Pending".to_string()
}
}
}