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The client board props documentation at https://boardgame.io/documentation/#/api/Client documents
isConnected: true if connection to the server is active.
However this appears to be missing in v0.52.2
I suspect that this declaration in client.d.ts incorrectly defines 2 isActive fields and one of them should be isConnected:
client.d.ts
isActive
isConnected
export declare type ClientState<G extends any = any> = null | (State<G> & { isActive: boolean; isActive: boolean; log: LogEntry[]; });
The text was updated successfully, but these errors were encountered:
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The client board props documentation at https://boardgame.io/documentation/#/api/Client documents
However this appears to be missing in v0.52.2
I suspect that this declaration in
client.d.ts
incorrectly defines 2isActive
fields and one of them should beisConnected
:The text was updated successfully, but these errors were encountered: