Dynamic mesh creation is slow #31
Unanswered
1136386803
asked this question in
Q&A
Replies: 2 comments
-
I'm assuming this is related to the earlier e-mail. Given the age of the original codebase and the fact that you're using the fixed point fork (which I did not make nor do I maintain, for what it's worth) which takes a pretty big performance hit, you'll probably want to simplify the geometry or split it into more chunks that can be processed independently or in parallel. |
Beta Was this translation helpful? Give feedback.
0 replies
-
Thank you, I have found the problem, I wrote the code has a problem |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Beta Was this translation helpful? Give feedback.
All reactions