Using Bepuphysics in Unity, is there a macro definition that can convert it to left-handed coordinate system? #28
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dannisliang
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There is not, but the core functionality of the engine doesn't depend on handedness. If I remember correctly the things to watch out for are:
In other words, so long as you are consistent with the math, it should still work without changes. Notably. bepuphysics2 dropped any coordinate system assumptions entirely since they aren't necessary for the physics to work. |
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Using Bepuphysics in Unity, is there a macro definition that can convert it to left-handed coordinate system? If not, which parts need to be modified to achieve it?
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