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If the object is rotated, by dragging the node, by a rotation amount (in degrees, for this example), then the actual rotation would be equal to:
rotation - rotation % 15
For example, if the input rotation is 67°, then the applied rotation would be 67 - 67 % 15 = 67 - 7 = 60.
And that works fine. However, this isn't the default behavior in 99% of the software I've used, but rather, it's freehand rotation, until you press a key (most likely Ctrl), and then the snapping is applied. And currently I don't know how to detect whether Ctrl is pressed or not, so I can't finish this feature on my own (if I figure it out, I will send in a PR).
The text was updated successfully, but these errors were encountered:
But I would wait a bit before trying to implement this here for now. A big re-write is in the way to implement the drawing of the shapes using SVGs (see #20)
But thank you for your work anyways :) really appreciate you taking your time to make this and Spice-Up better!
I've implemented that like this:
If the object is rotated, by dragging the node, by a
rotation
amount (in degrees, for this example), then the actual rotation would be equal to:For example, if the input rotation is 67°, then the applied rotation would be 67 - 67 % 15 = 67 - 7 = 60.
And that works fine. However, this isn't the default behavior in 99% of the software I've used, but rather, it's freehand rotation, until you press a key (most likely
Ctrl
), and then the snapping is applied. And currently I don't know how to detect whetherCtrl
is pressed or not, so I can't finish this feature on my own (if I figure it out, I will send in a PR).The text was updated successfully, but these errors were encountered: