Releases: UuuNyaa/blender_mmd_tools
Releases · UuuNyaa/blender_mmd_tools
Release v2.3.0
What's Changed
- Support for Blender 3.2
- Physics Build generates bonetracks and temporary ncc under selected collections #9
- Alleviated issue #9 that bonetracks and temporary ncc created in other collection #43
- 【IK Bug】Fix the difference between blender's IK pose and MMD's IK pose. #47
- error no attribute 'proxy' in 3.2 #48
- Expose MMDShaderDev Color and Alpha sockets #49
New Contributors
Full Changelog: v2.2.6...v2.3.0
Release v2.2.6
What's Changed
- #41 Fix migrated rigidbodies cannot drive new skeleton.
Full Changelog: v2.2.5...v2.2.6
Release v2.2.5
Full Changelog: v2.2.4...v2.2.5
Release v2.2.4
Full Changelog: v2.2.3...v2.2.4
Release v2.2.3
What's Changed
MMD Tools v2.2.3 - Import motion as NLA strip / モーションをNLAストリップとしてインポートする |
Full Changelog: v2.2.2...v2.2.3
Release v2.2.2
Full Changelog: v2.2.1...v2.2.2
Release v2.2.1
Full Changelog: v2.2.0...v2.2.1
Release v2.2.0
What's Changed
Full Changelog: v2.1.1...v2.2.0
Release v2.1.1
What's Changed
- Deleted redundancy in convertToCyclesShader. by @tyron82 in #24
- Adjust rigid body collision margin
New Contributors
- @tyron82 made their first contribution in #24
Full Changelog: v2.1.0...v2.1.1
Release v2.1.0
What's Changed
How to use Model Merge feature / モデルマージ機能の使い方 |
- Fix TypeError: bpy_struct: item.attr = val by @amirvincent64 in #20
New Contributors
- @amirvincent64 made their first contribution in #20
Full Changelog: v2.0.1...v2.1.0