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If I move/scale the bones in pose mode, I can then use the Physics button under Assembly to align the rigid bodies/joints to the bones. Now I want to adjust the bones to match the skirt. In pose mode, the bones will be subject to many constraints. For example, after scaling one bone, the child bones will also scale, and the mesh will also be affected. So I adjusted the bones in edit mode to better match the skirt. After I finished adjusting in edit mode, I clicked the Physics button under Assembly, but the rigid body and joints did not align with the bones. Is it possible to realize the alignment function of rigid bodies/joints after adjusting bones in edit mode?
The text was updated successfully, but these errors were encountered:
If I move/scale the bones in pose mode, I can then use the Physics button under Assembly to align the rigid bodies/joints to the bones. Now I want to adjust the bones to match the skirt. In pose mode, the bones will be subject to many constraints. For example, after scaling one bone, the child bones will also scale, and the mesh will also be affected. So I adjusted the bones in edit mode to better match the skirt. After I finished adjusting in edit mode, I clicked the Physics button under Assembly, but the rigid body and joints did not align with the bones. Is it possible to realize the alignment function of rigid bodies/joints after adjusting bones in edit mode?
The text was updated successfully, but these errors were encountered: