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Unlike the jugolm/MiniEmerald fork, model hierarchies are loaded without their filename but a generic "LMD Collection" label, making them hard to identify.
Additionally, the models only select the mesh group instead of including the armature as well, making it inconvenient to just drag around upon load, unlike the aforementioned fork.
Vertex normals work unlike the jugolm/MiniEmerald fork, however it seems completely unable of creating the materials even when all of the textures are in the "Models\chxxxx_xx_character.fbm" folder.
The text was updated successfully, but these errors were encountered:
I see that PlasteredCrab has updated their fork and it renames the collections to their respective .lmd file, but I rather not have collections at all.
And materials are still loaded blank without textures.
Unlike the jugolm/MiniEmerald fork, model hierarchies are loaded without their filename but a generic "LMD Collection" label, making them hard to identify.
Additionally, the models only select the mesh group instead of including the armature as well, making it inconvenient to just drag around upon load, unlike the aforementioned fork.
Vertex normals work unlike the jugolm/MiniEmerald fork, however it seems completely unable of creating the materials even when all of the textures are in the "
Models\chxxxx_xx_character.fbm
" folder.The text was updated successfully, but these errors were encountered: