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Rendered obj axis is not correct #148
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I fixed this issue |
@christopi I wonder how you fixed it, I met the same problem about axis. it's changing the network output or postprocessing using tool like PCA or bbox?
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should fix camera angles and rotate after it is rendered as a object using a rotate function |
is that mean should know input-image's camera angles and then correct it or input images at fixed angle like front view? |
@christopi Hello, I know I need to use rotation functions, but I feel that the rotated mesh still doesn't match the original view. How should I adjust the camera angle to make it consistent? |
Hey @christopi! could you maybe share the rotation matrix / camera angles you use? |
guys can anyone help? .obj is textured in mixamo, textured in instant mesh viewer, not textured in blender.... plz help for a project. <3 |
I also meet the same problem. I found a solution that align models with Coordinate Axes. But i don't know how to use blenderproc to solve this problem. |
regarding the X,Y, Z axis, I rendered an car object created with this model and viewed on blender but the axis is not correct
axis should be like this
Please help me for switching the axis after model generation
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