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Rendered obj axis is not correct #148

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christopi opened this issue Sep 3, 2024 · 8 comments
Open

Rendered obj axis is not correct #148

christopi opened this issue Sep 3, 2024 · 8 comments

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@christopi
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regarding the X,Y, Z axis, I rendered an car object created with this model and viewed on blender but the axis is not correct
image

axis should be like this

image

Please help me for switching the axis after model generation

@christopi
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I fixed this issue
please feel free to reach out to me if you have any doubt on it

@LRMridiot
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@christopi I wonder how you fixed it, I met the same problem about axis. it's changing the network output or postprocessing using tool like PCA or bbox?

I fixed this issue please feel free to reach out to me if you have any doubt on it

@christopi
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should fix camera angles and rotate after it is rendered as a object using a rotate function

@LRMridiot
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is that mean should know input-image's camera angles and then correct it or input images at fixed angle like front view?

@YiFall
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YiFall commented Sep 25, 2024

@christopi Hello, I know I need to use rotation functions, but I feel that the rotated mesh still doesn't match the original view. How should I adjust the camera angle to make it consistent?

@JennySeidenschwarz
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Hey @christopi! could you maybe share the rotation matrix / camera angles you use?

@INSEASONio
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guys can anyone help? .obj is textured in mixamo, textured in instant mesh viewer, not textured in blender.... plz help for a project. <3

@Mxeron
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Mxeron commented Nov 26, 2024

I also meet the same problem. I found a solution that align models with Coordinate Axes. But i don't know how to use blenderproc to solve this problem.

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6 participants