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Ratchet & Clank: A Crack in Time crashes ~2s after showing the initial loading screen.
Launches with PPU Decoder = Interpreter (static)
Disabling Asynchronous Memory Manager does not help
Completely removing the ~/Library/Application Support/rpcs3 directory and RPCS3 cache files (clean state) didn't help either
Details
Reported within the log window: F {PPU[0x1000000] Thread (main_thread) [0x00644c6c]} SIG: Thread terminated due to fatal error: Segfault reading location 0000000000000475 at 0000000104341034. Emu Thread Name: 'PPU[0x1000000] main_thread'.
Quick summary
Ratchet & Clank: A Crack in Time crashes ~2s after showing the initial loading screen.
~/Library/Application Support/rpcs3
directory and RPCS3 cache files (clean state) didn't help eitherDetails
Reported within the log window:
F {PPU[0x1000000] Thread (main_thread) [0x00644c6c]} SIG: Thread terminated due to fatal error: Segfault reading location 0000000000000475 at 0000000104341034. Emu Thread Name: 'PPU[0x1000000] main_thread'.
Attach a log file
Log_Window.log
RPCS3.log.gz
Attach capture files for visual issues
No response
System configuration
Tested on MacBook Pro, M1 Pro, MacOS 15.2
Other details
Segfault
crash also occurs upon launching The Ratchet & Clank Trilogy [BCES01503] after choosing one of the game tiles to launch.The text was updated successfully, but these errors were encountered: