-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Map Integration #19
Comments
Updated: Added array of layers that describe waypoints and graphics. Each layer will be rendered above the previous one. Each element of the layers array referes to an element of the tilemap layers array. |
Example config:
|
Updated: Added layer type "buildings" and option "blocked" to define which tiles cannot be build upon. All towers will be build on the layer. Only one buildings layer is allowed. Graphic and Enemys layers after the buildings layer will be rendered on top of the buildings. |
Updated: Converted enemy object to array. Moved layer and delay option into enemies entry instead of wave. |
Maps with their config and assets should be added in their own folders. Thus they can be easily added to the game.
Key(should be the map folder)The text was updated successfully, but these errors were encountered: